XCOM 2
War Of The Glass - Meta Mod
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Update: 29 Dec, 2024 @ 9:17am

Removed the Chosen from all ability related dark events (they should no longer benefit from those).
Allowed Cannons to be used with Jet Shot, albeit with potentially wierd animations.
Banned Drome Dome sitrep from Supply Extractions.
Undid the change for Hive spawn restriction limitation. It will be revisited later.

Update: 28 Dec, 2024 @ 1:15am

Nerf to blade grasp gene mod: it will now use only 25% of the will as chance to dodge, and not 100%.

Update: 24 Dec, 2024 @ 3:08am

ADDENDUM: Added MEC Suits to the configs of Armor Overhaul, so they should now come with Ablative HP, like all other armors.

Update: 24 Dec, 2024 @ 2:45am

CHONKY UPDATE


TWEAKS
1. Rusty's Shield Bearers now will only have one charge of the shield ability, instead of 2.
2. Prime reactions (on all enemies) should no longer trigger on ADVENT's turn.
3. Removed Bloodlust Chosen strength (should not affect existing campaigns).
4. Tweaked a little bit Chosen Avenger Defense pod placement.
5. High Caliber now removes only 1 ammo, and not 2.
6. All classes, except for the Warden, have their sword slice ability replaced with Fleche.
7. MOCX PCS decks revisited. Mimetic Skin is removed, and the Overwatch, Hacking, and Squadsight PCS are added in all 3 tiers.
8. Chemlights and Flares should no longer break concealment.
9. Some Pistol costs tweaked: Coil weapons now require 8 (<- 9), and Beam Weapons now require 10 (<-12). The cost for T5 pistols and autopistols is reduced to 4 (<- 6).
10. Some Shadow Projects duration were slightly reduced.


FIXES
1. Fixed SMG not granting its detection radius reduction.
2. An attempt to stop, for good, Hive spam. Now ANY use of Hive summoning ability should put ALL Hive summoning abilities on cooldown across all Hive units on the map (on all teams).
3. Custodian Escort sitrep moved to FL18+ to fix potential empty pods.
4. Filtered Menus will now not appear in the soldier details screens.
5. Removed Retrofit Hacking PCS project that was not supposed to be there.

NEW FEATURES
1. Made region links more interesting and less linear. Copied from LWOTC. Only affects new games.
2. Added a built-in way to REMOVE LOP INTERCEPTION (copied from LWOTC). This means that MISSION OVERHAUL CORE IS NOW REMOVED FROM THE COLLECTION. However, it could be that removing it is not healthy for existing campaigns. Hence it's gated by a config bool (true by default). NEW PLAYERS - can NOT use Mission Overhaul Core. EXISTING PLAYERS: at your own risk: you can remove Misison Overhaul Core, and see if the game breaks. If it does, then keep using it, and undo the change of this mod (Mission\XComGlass.ini).


As usual, changes are mostly untested, so let me know if something breaks :)

Update: 9 Dec, 2024 @ 9:45am

Some more tweaks to UFO enemy placing.
EXPERIMENTAL CHANGE: disabled LOP re-orientation. When the game populates enemies on a mission, it positions them based on the line that connects XCOM to the objective. Problem is, this line reorients itself as you move during the mission. Hence enemies will move to the new patrol locations based on the updated line. I have disabled it. It should make pod location more... predictable? Let me know how it feels. Thanks for Tedster for the suggestion and implementation.

Hopefully fixed SMG mobility bonuses not ever working lmao. This also applies to "spark smg" - the chain guns.

Update: 5 Dec, 2024 @ 11:37am

An attempt to make UFO maps a bit more sparse.

Update: 4 Dec, 2024 @ 11:26am

Changes MOCX ranks when captured:
Sq/Cpl-> Sq
Sgt/Lt -> Cpl
Cpt/Maj -> Sgt
Col -> Lt

FLARE MOD HAS BEEN ADDED TO THE COLLECTION.
Tweaks for the mod are added.

Update: 23 Nov, 2024 @ 11:05am

Hopefully fixed the preliminary Pod diversification system that I broke when I tried to hack-fix Praetorian Sectopods.

Update: 23 Nov, 2024 @ 9:58am

Fixed a config error that made Elite Purge Sectoids drop nothing.

Update: 21 Nov, 2024 @ 10:24am

Fixed a config error, thanks Ace on Discord.
Ethereals can no longer deflect random attacks.