XCOM 2
War Of The Glass - Meta Mod
Showing 21-30 of 57 entries
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Update: 19 Nov, 2024 @ 10:28am

Looks like at some point I deleted the "dlc identifier" config line. This should fix. I wonder how it wasn't apparent earlier....

Update: 17 Nov, 2024 @ 11:52am

Very superficial balance pass to Iron Lord Byron's resistance orders: some removed from being continent bonus, while some others removed completely.

Update: 12 Nov, 2024 @ 12:04pm

Insiginifcant config correction.

Update: 5 Nov, 2024 @ 11:38am

Apparently I had the Zelfana's Fixes config all wrong. Now they're implemented properly.

Update: 27 Oct, 2024 @ 12:49am

Junk from Lost in WWL nerfed: ammo drops are removed (replaced with junk weapon fragments drop), nanoscale vest and smoke grenades removed. Medkits drops still remain. Maximum supply drop from one lost corpse increased to 5 from 2.

Update: 26 Oct, 2024 @ 5:24am

An attempt to fix again Heat Retaliation B having extra turns on it. As a byproduct, Heat Retaliation A will show as it has extended timer even though this mission doesn't use a timer.

Abduction of soldiers is no longer possible in Leviathan (presumably both stages of Leviathan).

Update: 20 Oct, 2024 @ 1:27am

Nerfed Purge Sniper's Fuse Shot ability. It will now use a reduced damage for the shot itself. If you happen to mindcontrol one, the damage preview will show the grenade damage, not the shot damage.

Update: 19 Oct, 2024 @ 4:36am

Tried to restore DLC Run Order behavior vis-a-vis Retal Configurator.

Update: 18 Oct, 2024 @ 10:56am

Special MOCX units (like MEC Troopers) will now count against the pod size (thanks Bunnies!).

Update: 14 Oct, 2024 @ 10:41am

Took a look at the Mitzruti Deck configs and cleaned items that shouldn't be available too easily to XCOM from there.