RimWorld

RimWorld

Flavor Text
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Update: 5 Jul @ 3:01pm

[Auto-generated text]: Update on 7/5/2025 3:00:59 PM.
v0.2.2
- bugfix: accidentally commented out caching code

Update: 5 Jul @ 1:57pm

updated the wrong mod

Update: 5 Jul @ 1:53pm

[Auto-generated text]: Update on 7/5/2025 1:53:39 PM.

Update: 23 Jun @ 11:17pm

[Auto-generated text]: Update on 6/23/2025 11:17:08 PM.

v0.2.1
- accidentally left debug messages in, whoops

Update: 23 Jun @ 11:01pm

[Auto-generated text]: Update on 6/23/2025 11:01:55 PM.

v0.2.1
- can now handle duplicate ingredient inflections (fixes bug with Optimization: Meats - C# Edition)

Update: 19 Jun @ 2:22pm

[Auto-generated text]: Update on 6/19/2025 2:22:12 PM.

v0.2
- confirmed compatibility with RimWorld v1.6
- added ability to have explicit compatibility with other mods, and added vanilla and some common mods (this improves ingredient categorization accuracy and startup time)
- added ability to have explicit ingredient name overrides, and added vanilla and some common mods
- each recipe now specifies all meal kinds it can be matched with, and increased number of meal kinds to 15 (basic, paste, baby, soup, bakes, grills, etc)
- added setting for whether normal meals will use recipes for special meal kinds, and setting for whether FlavorText will dynamically find modded meals to give Flavor Text to
- flavor text search is now 10-20x faster
- game startup impact is now 5x smaller
- increased number of recipes to 601
- improved updating from older versions of FlavorText: fewer error messages
- changed FlavorText classes to derive from classes that better match their functionality
- added special names for use in Food Texture Variety - Snacks
- meals with unknown extra parameters (time of day, ingredient HP, etc) will get ones with random values
- streamlined code
- bugfixes

Update: 2 May @ 5:25pm

[Auto-generated text]: Update on 5/2/2025 5:25:36 PM.

-hotfix: not having Biotech active would throw an error

Update: 2 May @ 2:37pm

[Auto-generated text]: Update on 5/2/2025 2:37:09 PM.

v0.1.5
- increased FlavorDef count to 417
- added support for meal types (regular, nutrient paste, baby food)
- added support for cooking station used and time meal was made
- updated compatibility with Food Texture Variety
- reworked when Flavor Text functions run
- improved exception handling
- cleaned up code

Update: 1 Apr @ 10:40pm

[Auto-generated text]: Update on 4/1/2025 10:40:16 PM.


v0.1.4
- added functionality for disallowed ingredients
- fixed bugs where flavor text didn't appear when meals were directly spawned in
- meal type now appears after flavor text label
- nutrient paste meals don't get flavor text (for now)
- compatibility with VCE Haute: haute meals don't get flavor text
- increased number of FlavorDefs to 338

Update: 21 Jan @ 1:01am

[Auto-generated text]: Update on 1/21/2025 1:00:37 AM.

v0.1.3
- Fxed formatting bug with What's That Mod
- Meal descriptions now include all full flavor descriptions
- Increased number of flavor names to 306
- FlavorDefs can now have the same label