Counter-Strike 2

Counter-Strike 2

de_villaggio
Showing 1-8 of 8 entries
Update: 13 Mar, 2015 @ 8:07am

*Filled the container with trash
*Dressed the garage
*3D-skybox
*Added more crates for the balcony on A to make it easier for T to take the site
*Removed the boost to the crane on A
*Moved on of the coils on A to make it easier for T to take the site
*Rotated the shelf under the balcony on A to make it easier for T to take the site
*The corridor leading from A from T is safer for T
*Added playerclips to various props at B
*Remade mid
*Safer to jump out from vent to A
*Added ambient soundscapes
*Placed decals all over the map
*Added names for the different sections of the map
*Ts balcony at B is now weaker, the peak is smaller
*Adjusted the lighting
*Made a new clean minimap

Update: 17 Oct, 2014 @ 3:22am

* Alpha painted the ground
* Added roofs, doors, and windows for the buildings near T spawn
* Added doors on some houses near CT spawn
* Fixed some z-fighting in the ground at CT spawn
* Added a proper loading screen

Update: 15 Oct, 2014 @ 11:46am

List of fixes is too long to post here, more details can be found in the discussion post named 'Update 3'.

Update: 14 Oct, 2014 @ 5:59am

Due to the typo in the last update the cubemaps disconnected from the map, this is now fixed.

Update: 14 Oct, 2014 @ 5:49am

Typo in bsp file.

Update: 14 Oct, 2014 @ 5:41am

List of fixes is too long, more info can be found in the discussion post named 'Update 2'.

Update: 13 Oct, 2014 @ 4:09am

*Added Playerclip for all the roofs
*Fixed some prop fade-outs
*Fixed fade-outs on chimneys
*Fixed the animation on the clotheslines
*Fixed various levitating props
*Added collission on the fountain

Update: 10 Oct, 2014 @ 3:00pm