Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

RoR - Ryse Of Rome (Complete Edition)
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Update: 18 Dec, 2024 @ 8:51am

UPDATE:

Added 6 new Roman units:
Assassin, Champion, Triarii Roman Militia, Roman Cavalry Militia, Mercenary, Mercenary Cavalry
... and warships

- Decreased defense of Roman units

- Increased price of military port lvl 1


Technology tree:

- Increased time to develop LvL 2 Barracks/Auxillary from 4 to 10 turns for Grand Campaign
The barracks lvl 3 and the auxiliary lvl 4 were reversed to be more logical in the development for Grand Campaign
The 3 “Amazonian” units have been moved from “LvL 2 Garrison to LvL 3 Auxiliary Barracks”
- The 3 units: Legionary Berserker, Crossbow Legionary and Flaming Scorpion have been moved from Auxiliary LvL 3 to "Garrison" Lvl 2
- Increased development time for LvL 2 warships to 20 turns and lvl 3 to 30 turns for the Grand Campaign

/!\ Imperator Augustus Campaign repaired, Ryse Of Rome unit available only for Octavian faction /!\


... and bug fixed, more stable.

Update: 30 Aug, 2024 @ 1:53pm

Update: 20 Aug, 2024 @ 1:08pm

UPDATE:

- Compatibility adjustments for RoR - Ryse Of Rome - Siege mod
- Testudo formation more resistant to arrows
- Grenadier units have been reworked: Range 80 to 100 and trajectory reworked, can destroy gates, towers and walls

and minors bugs fixed

Update: 15 Aug, 2024 @ 7:23am

Minor bug fixed

Update: 14 Aug, 2024 @ 5:29pm

Minor bug fixed

Update: 14 Aug, 2024 @ 1:16pm

Stats adjustment compatibility for "RoR - Ryse Of Rome - Combat” mod

Update: 6 Aug, 2024 @ 9:07am

UPDATE: *BETA*N2

Building cost reworked:

Barracks/Aux Lvl 2 => 8.000 to 6.000
Barracks/Aux Lvl 3 => 12.000 to 9.000
Barracks/Aux Lvl 4 => 18.000 to 12.000

Garrison Lvl 1 => 3.000 to 4.000
Garrison Lvl 2 => 4.000 to 6.000
Garrison Lvl 3 => 6.000 to 8.000

Units now available in campaign:

Garrison Lvl 1 => Roman Militia / Roman Leves / Penthésilée Amazonian
Garrison Lvl 2 => Artemis Amazonian / Thalestris Amazonian
Garrison Lvl 3 => Imperial Guard / Praetorian Berserker / Grenadier


Skin reworked:

- Imperial Guard
- Cesar & Bodyguard
- Penthésilée Amazonian
- Artemis Amazonian
- Thalestris Amazonian

- Some roman units disappear when the camera zooms out: Fixed

Update: 4 Aug, 2024 @ 7:48am

UPDATE:

Campaign ->
Increase: army cap / navy cap / champion cap and Edit cap

Units ->
Legionary Chariot: Arrow damage increased (fire)
Legionary Berserker Cohort: Armor reduced

*BETA* 6 new units for Rome:

- Praetorian Berserker
- Imperial Guard
- Grenadier
- Penthésilée Amazonian
- Artemis Amazonian
- Thalestris Amazonian

*BETA*Only available in custom battle at the moment

Update: 1 Aug, 2024 @ 4:23am

Minor bugs fixed

Update: 31 Jul, 2024 @ 4:47pm

UPDATE:
-------------

Archers units: BUFF

Legionary Archer:
Missile Damage: 25 -> 40

Centurion Archer:
Missile Damage: 30 -> 45

Praetorian Archer:
Missile Damage: 40 -> 50

-----------------------

Crossbow units: NERF

Legionary Crossbow:
Missile damage: 70 -> 40
Armor: 70 -> 45
Number: 200 -> 160

Flamming Crossbow:
Missile damage: 100 -> 60
Armor: 85 -> 65
Range: 250 -> 200

... and minors bugs fixed