Garry's Mod

Garry's Mod

[Half-Life: Alyx] Civil Protection - Enhanced [PM+NPC]
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Update: 5 Aug, 2024 @ 6:28pm

- Readjusted glow.

Update: 4 Aug, 2024 @ 8:27am

- Improved GlowLib support (thanks eon).

Update: 1 Aug, 2024 @ 6:49pm

- Added GlowLib support.
- Added proper NPC thumbnails.

Update: 31 Jul, 2024 @ 6:38pm

Oh boy, this is a big one I had been cooking up. Somehow I managed to finish it while the situation in my country barely starts to heat up.

- Improved the model's geometry a bit.
- Added 3D zippers in accordance to the original appearance. Inspired by TheParryGod's model enhancement for the metrocops.
- Added goggles bodygroups.
- Merged the enhanced textures into a single version to take up less space.
- Used a tedious but aesthetically better solution for the NPC rig.
- Added helper bones for the feet's rotations.
- Added another LOD level, just for the hell of it. Improved LOD's vertex counts and hopefully optimized a bit more on bone replacements and collapses.
- Overall made the textures bring more detail around certain parts (gloss on the goggles, pants' strip glow a bit).
- Made a definitive in-game compromise for recreating PBR with what VertexLitGeneric can provide.

Update: 30 Jun, 2024 @ 11:46am

- Playermodel rig cleanup.

Update: 29 Jun, 2024 @ 6:38pm

This is a big one in the backend... And apart of hotfixes, this is it in terms of updates.

- Added new skins of my own doing (being simply edits and small enchancements on additional textures, hence bigger size but I think it is worth it) and updated the AO+Metalness mask applied on the color textures, should be closer to Source 2's PBR.
- Implemented jigglebones for the gear, plus adding pseudo cloth physics after sufficient testing to ensure it won't break easily.
- this is final i swear

Update: 23 Jun, 2024 @ 7:51pm

Rig hotfix. Maybe such oversight was there in the original HLA model?

Update: 22 Jun, 2024 @ 2:20pm

Added a new skin (from the Final Hours of Half-Life: Alyx (thanks nemez)).
Added manhack bodygroup (I forgoy :/).
Revised shading parameters, therefore discarding the need of an exponent mask (aka anything put in red channel aint relevant now) due to DXT compression causing noticeable artifacts up close.
Model overall may be a bit brighter and shinier now, but hopefully not too much.

i swear this may the last update lol, i like experimenting a lot

Update: 16 Jun, 2024 @ 6:22am

Improved LODs.
Tweaked specularity yet again to make it way subtler, think it's better to rely on $phong making the reflections.
Also changed directories for future addons.
And fixed a ragdoll issue on NPC models.

Update: 8 Jun, 2024 @ 8:26am

Made specular highlights be broader (red channel of exponent mask clamped from 255 to 8), making metal bits be more... Metal-ish.

Reduced addon size by eliminating the rimlight mask (The parameter was turned off anyway).

Further experimenting to be done, have to check best exponent values for non-metal and metal materials.