Garry's Mod

Garry's Mod

[Half-Life: Alyx] Civil Protection - Enhanced [PM+NPC]
34 Comments
bloodycop 12 Mar @ 7:41am 
I have an idea for a potential new release, a remaster of Metropolice Pack.
Jaqubik 29 Jan @ 7:54am 
oh my these c_hands are something
Saturn's Ring 25 Oct, 2024 @ 12:57am 
Looks gorgeous! I like that the alternate skin is based on Final Hours. My only issue with the model is the c_hands. Specifically, the right wrist clips about halfway into the right hand on many animations, which is a shame considering otherwise these are the best Metrocop hands I have seen yet!
Blue 6 Sep, 2024 @ 1:56pm 
This is incredible. Please do more addons like thisl
WstStranger  [author] 6 Aug, 2024 @ 1:05pm 
To @eon (bloodycop), I will. Just discovered fire and will update the textures (bloody hell) again to improve accuracy. So I will adjust that as well next update...

As for @Fruithias... Well, I call it simply bad luck, but from the start it was what I'd call a Diamond on rough. Yes, I should add tags for my next addon. But maybe the model not yet being at its fullest potential (which was iteration upon iteration of me recreating a standard PBR on Source) at the time of becoming public. But well, I do things like this for fun and as base for future projects I hope to do within a few years... Who knows, maybe I will make the best Nemez cop remake once I get this at its peak.
bloodycop 6 Aug, 2024 @ 11:39am 
Hey, might want to update GlowLib and set the alpha value of the color to 150-170
Fuithias 6 Aug, 2024 @ 11:37am 
Simply the best Civil Protection addon from HL:A.... Why has such a diamond gotten so little attention? Probably because of Steam's stupid search filtering system. Maybe you should add more tags? It's just a shame that such hard work isn't rewarded enough. I noticed this addon quite by accident just by reading the comments under your remaster of Nemez's Civil Protection...
bloodycop 4 Aug, 2024 @ 4:35pm 
So I tried your GlowLib, man.. Increase the Size
WstStranger  [author] 4 Aug, 2024 @ 8:28am 
tru lmao
bloodycop 4 Aug, 2024 @ 8:26am 
I'm just too good lel
WstStranger  [author] 4 Aug, 2024 @ 8:17am 
Oh, I never checked that the glow would stop rendering on NPCs if they died and was gonna do a check for a certain model being an NPC entity or not. So I actually don't need to, interesting...

Well, will be updating pretty much now.
WstStranger  [author] 4 Aug, 2024 @ 7:45am 
I will check and add your suggestions, and also I have thought that I should add another condition for the glow to render in the case of the NPC model.

The description indicates there is GlowLib support with even a link to it.
bloodycop 4 Aug, 2024 @ 7:33am 
and you should also probably add if ( !GlowLib ) then return end
just to be sure the client has GlowLib, and should you should probably mention there's GlowLib support in the Description
bloodycop 4 Aug, 2024 @ 7:32am 
local PBRCopSupportList = {
"models/wststr/hlvr/metrocop/metrocop_update.mdl",
"models/wststr/hlvr/metrocop/metrocop_update_npc.mdl",
"models/wststr/hlvr/metrocop/metrocop_update_pm.mdl"
}

do this instead and use ipairs
WstStranger  [author] 4 Aug, 2024 @ 7:26am 
Already done, bro.
bloodycop 4 Aug, 2024 @ 6:56am 
want me to do it instead?
WstStranger  [author] 1 Aug, 2024 @ 3:46pm 
gotchu covered, pal
(gotta read something beforehand)
bloodycop 1 Aug, 2024 @ 3:45pm 
Gotta Add GlowLib support for this
WstStranger  [author] 31 Jul, 2024 @ 7:13pm 
Damn, I'd like to. But to be honest I know next to nothing on compiling models to Source 2. And it'll be a bit of an ordeal to make a Metrocop fit as best as possible as a replacement of the Combine Grunt (image a propane tank in a cop lmao).

I hope in the future I will take onto the challenge. But if anyone else wants to do it, I more than welcome it.
SillySpaceCat 31 Jul, 2024 @ 7:03pm 
Can you please port this to Half-Life: Alyx as a replacement for the default Metropolice model or as a NPC replacement for the Combine Grunts?
WstStranger  [author] 31 Jul, 2024 @ 6:38pm 
Thank you for those who stuck with this experimental model addon. I hope the new update rewards you plenty. I have made sure to finish this up if (hope not) anything happens to my own person in the coming times. Stay safe and hope you enjoy what I brought here. :)
(also realized it is "enhanced", not "enchanced" xd)
WstStranger  [author] 14 Jul, 2024 @ 7:58am 
Well, in the coming days you will witness a bit of an overhaul to this addon. Not really a shader update, but more of trying to make the "Enchanced" part really live up to its name and not just be your model port of always... You might like this a bit.
baller 2 Jul, 2024 @ 5:35pm 
nvm its there, im just slow
WstStranger  [author] 2 Jul, 2024 @ 12:30am 
All the models, should be.
baller 1 Jul, 2024 @ 9:03pm 
is it just the playermodel that is supposed to have the new jigglebones? or should the npcs have them as well
WstStranger  [author] 20 Jun, 2024 @ 12:33pm 
Can't answer simply. But I have crowbar + VTFedit, a modeling software (blender) and an image editing software for starters.

Can take it to DMs for more details no problem.
baller 20 Jun, 2024 @ 12:04pm 
ok i might try that then. may i ask what programs you use for this kind of thing?
WstStranger  [author] 20 Jun, 2024 @ 12:02pm 
Hmm, I believe yes. At least it should work fine on most metrocop (and probably combine soldier) based models (due to physics model's head being different to a human's).

You can also decompile the model itself for better understanding... Though if you really need or want them I can give away the model files. Don't think I made any significant modification in the physics section.
baller 20 Jun, 2024 @ 11:53am 
ok that sounds fine. i do just have one question, is it possible to use the same .phy file across multiple models? only asking because the physics for this model just happens to work beautifully with reagdoll and another ragdoll physics i have installed
WstStranger  [author] 20 Jun, 2024 @ 4:49am 
If I can find the assets I need within HL:A (I have to find the raw color texture of the body), then I will.

Soon™

maybe i should open up for donations lol, cant keep doing good stuff for free forever
baller 20 Jun, 2024 @ 12:56am 
i implore you to create a combine soldier replacement using this same technique. i would literally pay money to see this happen
loserfailure2999 1 Jun, 2024 @ 4:15am 
you cooked, be proud dude
:steamhappy:
WstStranger  [author] 29 May, 2024 @ 3:48am 
Very real. I am surprised I even managed to mock up this approximation at all, especially the metalness effect.
Tennessee Ernie Ford 28 May, 2024 @ 10:09pm 
real