Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [OLD v3.0]
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Update: 22 May, 2024 @ 1:36pm

Possibly ruins saved games:
-Recalculated pathfinding (this takes 4 hours, 2 steps, by the way) so maybe that helps with All-Seeing Eye crash?
-Fixed up some Empire counts stuff, like did the new state troop units properly, tweaked ancillaries, adjusted scripts
-Fixed machinations, new emp factions added
-Fixed the wef building thing
-New map by Partypus
-Green Tusked Sunz
-Fixed Dervingard flag color
-Added the missing Mixer factions (mixer_teb_gashnag was already in there)
-Fixed chd drill map markers

Update: 21 May, 2024 @ 5:10pm

-Fixed bug with blackout region table
-Redid quest battle coordinates

Update: 21 May, 2024 @ 4:21pm

Added some redundant portals in the RoC, you can click on them to see where you should walk your army at the very least.

Update: 21 May, 2024 @ 2:47pm

Fixed some frontend stuff. Like the missing ironman option, missing Nagash's pyramid endgame, and two of the cst character ids was incorrect.

Update: 21 May, 2024 @ 11:59am

-Did campaign groups for new-new factions.
-Gorehunt capital is now Al-Haikk instead of Oasis of a Thousand and One Camels
-Added script that enables some diplomacy inter-ROC
-Some updated flags by Partypus, and some more mask/icon/faction color tweaks too

Update: 20 May, 2024 @ 3:58pm

Updated start_pos to fix Gharhar name, added some corsairs to Black Arks, and added Black Ark to new def faction

Update: 20 May, 2024 @ 2:43pm

Fixed multiplayer lobby

Update: 20 May, 2024 @ 1:57pm

-Fixed dwarf related things like grudges and possibly underway
-Updated some flag masks and icons, by Partypus

Update: 19 May, 2024 @ 7:10pm

Version 3.0
-Coordinates have been shifted, last time I swear. To convert, do this -> Logical Y: +307, Visual Y: +237
-Added Dark Lands
-Added most of Nehekhara
-Added more Araby (in-land desert)
-Added some of the Chaos Wastes
-Add the four Realms of Chaos
-Added two regions around Wissenland/Solland
-Added two regions around Spineport/Fool's Rocks
-Placed Imrik in south Dark Lands (near Anurell's Tomb)
-Moved Zhatan to the Gates of Zharr
-Moved Drazhoath to the Black Fortress
-Moved Ghorst to the Haunted Forest
-Moved Greasus to east Dark Land (Giant's Rocks)
-Placed Elspeth in Nuln
-Placed Tamurkhan in Zanbaijin
-Placed Epidemius at the Titan's Graveyard in Nurgle's Realm
-Placed Malakai at Karag Dum
-Moved Mannfred to Nehekhara (Oasis of Blood, north of Quatar)
-Moved Settra to Khemri
-Moved Arkhan to his Black Tower
-Moved Khalida to Lybaras
-Moved Repanse to the middle of the Araby Desert (Ma'arra)
-Placed Alith Anar at the Isle of Wights in Albion
-Moved Kairos to the City of Splinters in the Chaos Wastes
-Moved Skarbrand a little east to the Mammoth Boneyard in Norsca
-Moved Archaon to the Tower of Torment in the Chaos Wastes
-Moved Gelt to the Citadel of Myrmidia, coast of the Badlands
-Moved Volkmar to Asaph's Quay, right next to Lahmia
-And then there's 76 new factions and a few vanilla ones added back in
-Lots of new flags by Partypus, lots
-RoC settlement prefabs by FSFRanger