RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Update: 7 May @ 2:44pm

[VFE Classical rebalances (optional, default false)]
- Veni Vidi Vici doesn’t enable you to freely recruit Republic pawns at all
- Carpe Diem: mood +3 -> +2
- Nil Desperandum: mental break threshold -10% -> -5%
- Beacon cooldown: 3 days -> 30 days (2 quadrums)

[Misc]
- (gene rebalance) Ruminant stomach: met -2 -> -1
- (other rebalance) If Vanilla Chemfuel Expanded and VVE is loaded, Chemfuel tank gets 4x capacity (in accordance with VVE fuel capacity patches)

Update: 6 May @ 4:09am

- (minor conflict fix)

Update: 5 May @ 5:30am

- (Temporarily?) removed VEF_VerbRangeFactor patch for Alpha Memes and VFE Ancients.
+- VEF_VerbRangeFactor seems to make it impossible to order multiple pawns to attack one target all at once (via icon menu: right-click works fine but that's not an option for some targets.)
+- Afaik Telescopic sight module from Integrated Implants is the only instance which uses this stat, so don't bother VE team about this (?)

Update: 3 May @ 5:56am

- (equipment rebalance) Crypto harpoon (Crypto Arsenal): base damage 36 -> 15

Update: 1 May @ 5:58am

- (patch fix) Fixed B&S patch erroneously removing Non-senescent genes from xenotypes

Update: 29 Apr @ 11:36pm

- (conflict fix) Fixed 3 conflicts with Combat Extended in recent patches

Update: 29 Apr @ 6:25am

- Updated for WVC's update

Update: 26 Apr @ 10:38pm

- (minor conflict fix)

Update: 26 Apr @ 4:53pm

- Pawns with Meat eating: abhorrent (strict) precept (VIE - M&S) won’t join Hunting outpost (VOE)

Update: 26 Apr @ 9:18am

- (patch fix) Fixed distant shout patch for VFEC + Progression Core making indentation weird (cause: auto align)