Jagged Alliance 3

Jagged Alliance 3

Rato's Explosive Overhaul 2.0
Showing 11-20 of 28 entries
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Update: 23 Jan @ 11:58am

Version 2.16-3698

2.16

further code adjstments to prevent coop desyncs

Update: 22 Jan @ 11:43am

Version 2.15-3696

2.15

some new code adjstments to prevent coop desyncs

Update: 21 Jan @ 7:57pm

Version 2.14-3695

2.14

added a mod option that stops the function that changes explosives to IEDs. use this option if facing desyncs in coop games.

Update: 19 Jan @ 7:22pm

Version 2.13-3691

2.13

Added option to customize noise radius of explosives. By default, increasing by 400%
Improved some codes to prevent bugs

Update: 14 Jan @ 10:00pm

Version 2.12-3674

2.12

Fixed a problem with Tactical Gear compatiblity

Update: 27 Dec, 2024 @ 2:04pm

Version 2.11-3670

2.11

Buffed Flare and Glowsticks accuracy and range
Increased attack AP by 1 for the Molotov, PipeBomb and Fragmentary TNT stick
Increased range of PipeBomb and Molotov
Increased AoE of Stick Grenade, Naiil Bomb

Fixed function that distributes IEDs for legion and thugs

Update: 14 Dec, 2024 @ 6:07pm

Version 2.10-3650

2.10a

small fix

Update: 14 Dec, 2024 @ 11:28am

Version 2.10-3647

2.10

Added a mod option that will let you customize the activation radius of proximity based explosives. Won't affect landmines. By default, this mod increases the radius by 1.

Update: 6 Dec, 2024 @ 5:35pm

Version 2.09-3628

2.09

Added compatibility with Revised Tactical Gear II, new items will have correct pocket sizes and weigths

Update: 2 Dec, 2024 @ 4:01pm

Version 2.08-3616

2.08

Throwing is sligthly easier
Reduced the part costs of some IED crafting