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They drop even with the DropLoot+ mod.
Barrys special ones did explode.
Btw, it should show like "Accuracy:" instead of mishap chance, i have a new system to show the chance, so its probably not using the right system in your case, maybe a mod conflict?
And hello Rato o/ glad to see you are still active and your GBO mod is great
its most likely a mod interaction, but with the log i should be able to fix it very swiftly, thanks
let me know if there any other bugs related to artillery or mortars
@charliechap im sorry that has happened, i am in a vacation now but i will have a look when i can
by default it uses the average betweeen Explosives and Dexterity, but you can change that in the mod options.
There you can also tweak some other stuff like the diff modifier of the throw
it does affect the accuracy by applying a penalty to the explosive stat
the logs will be at C:\Users\you\AppData\Roaming\Jagged Alliance 3\logs
thanks again!
@TyborPL that would be doable, but I am afarid the lack of animation for these throws could complicate the implementation
it should be compatible midgame, but to be sure, make a backup of your save!
@morianthi, I would like to do a new wound overhaul. but I cant say for sure when I will have time or energy lol but I will try
Since we're at it, although I don't want to sound too demanding since this was just released, I hope you'll consider redoing the wounding overhaul next. I miss the JA2 stat loss. Alternatively, as Tybor mentioned, a launchers overhaul could come first. But of course, all at your own discretion and availability. :) Again, thank you!