Jagged Alliance 3

Jagged Alliance 3

Rato's Explosive Overhaul 2.0
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Update: 18 Feb @ 11:49pm

Version 2.20-3810

2.20a

fixed a bug when rainheavy was in effect

Update: 15 Feb @ 7:34pm

Version 2.20-3808

2.20

If the Heavy Wounds is enabled, wounds will reduce throwing accuracy.
Blinded status effect will also reduce throwing accuracy

Some other tweaks

Update: 6 Feb @ 9:27pm

Version 2.19-3783

2.19a

small tweaks to deviation

Update: 5 Feb @ 11:50pm

Version 2.19-3777

2.19

Deviation changes
Changed random function for more normal shaped distribution
The deviation will have a smaller impact on the total distance
Tweaked some other aspects

Increased Flare and GlowStick accuracy

Changed extra proximity radius default option to 0

Update: 4 Feb @ 12:24am

Version 2.18-3736

2.18

changed explosives cost

Reduced the Stick Grenade damage from 29 to 27, its shrapnel count from 350 to 300, and its max range from 19 to 18

Update: 3 Feb @ 10:36pm

Version 2.17-3734

2.17a

-(FOR REAL THIS TIME) fixed a bug that would make grenade launches not possible on some maps
-also removed something called "sanity check" so more "creative" bounces can occur! its probably harmless :)

Update: 27 Jan @ 12:37pm

Version 2.17-3716

2.17

fixed a bug that would make grenade launches not possible on some maps

Update: 27 Jan @ 1:20am

Version 2.16-3706

2.16c

more small code tweaks

Update: 25 Jan @ 8:52pm

Version 2.16-3705

2.16b

small code tweaks

Update: 23 Jan @ 12:48pm

Version 2.16-3701

2.16a

fixed a bug in Dazed cth