Total War: WARHAMMER III

Total War: WARHAMMER III

Dawi Gunpowder Units ( Vanilla 6.X ) ( MCT/TTC Support ) ( REQUIRES ASSET PACK )
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Update: 3 Jul, 2024 @ 1:45am

Mostly balancing
- Moved Recruitement of Stonebreakers to tier 3 barracks
- Removed building requirements for Stonebreakers
- Tankette starting cap to 5
- Stonebreaker and Gunaxe Wardens small stat adjustment
- Added turrets in custom battles as campaign exclusive for testing
- Buffs to Drakkfire laser, and quarrelstorm projectiles
- Few vfx additions for large rockets

Update: 30 Jun, 2024 @ 7:50pm

-Graphical Fixes (including goblin unit card)

- Zhufbarian Guard new animations, should shoot 4x instead of shooting everything at once

Update: 28 Jun, 2024 @ 6:02pm

-Fixed tankette engineers having high amounts of ammo

Update: 28 Jun, 2024 @ 5:05pm

June 29, 2024 - MCT, TTC, and Tankette :D
- Units can be disabled now via MCT
- TTC is partially supported with initial cap value

- New Angklad-it (Tankette) Unit and Tank Mount for Engineers
- Very Fast (for a dwarf)
- Angklad-it units are equipped with 20mm turrets
- Tankette Mount equipped with stubby 70mm HE
- Unlocked at lvl20

Minor
- Dumb realization they do not have missile block chance. UI update 5.1 shows that they do not literally block any projectile at all. Angklads gets 90% block chance, and Angklad-it/M1 Carriers gets 70% block chance and Turrets get 30%. sorry for the doubt from a commenter weeks ago 👀
- Lasers and the huge rocket should ignore props on the battlefield (damn trees)
- Updated visuals on top mounted 20mm

Update: 26 Jun, 2024 @ 10:04pm

Minor updates:

-Rebalanced Rocket turrets on M1G2

-New visual models for M1G1 and Rocket M1G2

Update: 26 Jun, 2024 @ 5:29am

-Band-Aid Fix For Hailstorm Rocket Launchers

Update: 25 Jun, 2024 @ 2:47am

-Fixed Master Engineer not benefiting from skills

Update: 24 Jun, 2024 @ 11:15pm

June 25, 2024 Mount, Caps, and Debuffs
++Main++
Custom Tank Engineer Mount with skill line :D
- With its own Skill Line applying buffs

New Unit Caps for Landships and Gromril Guard (Vanilla Landmarks)
Smithy Tier 5
> +2 Gromril Guard Unit Cap
Engineer Tier IV
> +1 M1 Carrier Variants
Engineer Tier V
> +1 M1G_ Variants,
> +2 M1 Carrier Variants
Reclaimed Silver Hold
> +3 M1G_ Variants
Karak Eight Peaks Tier V
> +3 M1G_ Variants,
> +1 M1 & M2 Special Variants
> +5 Gromril Guard Unit Cap
Karak Drazh Tier V
> +3 M1G_ Variants,
> +1 M1 & M2 Special Variants
> +5 Gromril Guard Unit Cap
Karaz-a-Karak Tier V
> +3 M1G_ Variants,
> +2 M1 & M2 Special Variants
> +10 Gromril Guard Unit Cap
Karak Azorn Great Hall
> +3 M1G_ Variants,
> +1 M1 & M2 Special Variants
> +5 Gromril Guard Unit Cap
Bugman's Brewery
> +3 M1G_ Variants,
> +1 M1 & M2 Special Variants
> +5 Gromril Guard Unit Cap
Grand Underway\
> +5 M1 Carrier Variants
> +3 M1G_ Variants,
> +1 M1 & M2 Special Variants
> +8 Gromril Guard Unit Cap
Repurposed Holds
> +2 M1 Carrier Variants
> +1 M1G_ Variants,
> +3 Gromril Guard Unit Cap

New Passive Ability "Repositioning!"
- Reduces Reloading, Accuracy, and Range when moving

Stabilized Fire Passive ability changes
- Reduced missile range to half for turrets
- Passive now gives 2x for range, and small changes to reloading and accuracy

Changes to how the Special Variants of Landships are recruited
- They're now recruitable at the 3 largest holds (Karak Drazh, Karaz-a-Karak, Karak Eight Peaks)
- Still Requires Engineer Tier V Building

++Minor++
- Repurposed Holds can recruit Gromril Guard
- Reduced recharge time for Stabilized Fire
- Gave Stabilized Fire for Turrets for warm up time

Update: 20 Jun, 2024 @ 6:51am

June 20 Tracks, Repairs and Balancing Update
- Changed wheels to Tracks for M1 ( Tracks are animated)

- New Passive ability for Landships and RoR Infantry "Stabilized Fire"
- (Landships) Reduced their Reload Time and Accuracy when Moving
- After 20 seconds of not moving the vehicle Their accuracy, range, and reload times will improve
- Breaks when moving
- New Active Ability for Endrinkuli (Combat Engineers) "Emergency Repair"
- Repairs Artillery and Warmachines, has 3 uses and causes Fatigue loss

- Changed time for turret deployables (It will take longer to deploy )
- Entity Speed increase for M1 Carriers (50->55)
- Reduced Speed for M2 (25 -> 20)
- Ammo Count in Half for Landships (Give some love for M1 Ammo carrier 💖)
- Turrets Armor to 120
- Turrets MA = 0 MD = 10
- Single Turrets Health 1500 -> 1200
- 8mm turrets Health 250 -> 200, Turret Count 5 -> 4
- 20mm Turrets 450 -> 400, Turret Count 3 -> 2
- Ammo Count For turrets lowered
- Gatling Bullets damage lowered, as well as calibration range
- Endrinkuli RoR Armor 120 -> 95

Update: 17 Jun, 2024 @ 5:59pm

- Turret Adjustments were too much woops
- 200 -> 50 health per base