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Same goes to hailstorm rocketeers and the other similar one, just not a lot of dmg for their animation.
Still struggling to find a decent generic army comp using this tbh, or maybe i'm mistakenly expecting a lvl of compstomp that this mod isn't meant for (im used to higher-tech mods allowing fun compstomps)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3527940795
This puts Melakai's inventions to shame..
What an Amazing MOD
I mean the way they use they use the guns, they don't use their shoulders to brace the gun.
Removing the butt stock would make it more natural looking, in my opinion.
The way it is now, it looks like a dwarf using a gun meant for an ogre.
I really, really don't think this mod was obsessing over balance so much it made its own units underwhelming; the Griomril Guard and the Regiments of Renown are proof otherwise. Basically every single RoR in this mod is just straight-up busted to a point where they should count as entirely different units from their base forms. This is also quite odd, considering RoRs actually often have very little difference from base units with T9 experience.
I just think the author of this mod underrated how crucial AP is and didn't really playtest the mod. It's quite a shame; the designs of the units are spectacular, and I really want to use the Mountainbreaker without it being a complete deadweight and a waste of a slot.
The turrets also...exist. They do a LOT of damage for summons. They are not that tanky, so caution is necessary.
The Dwarf Rocketeers and the Hailstorm Launchers are the strongest entry so far. Not as good as the Irondrake Grudgesettlers, but pretty good. Both of them are Tier 5, but have subaverage AP damage, which seems to be the running theme of this mod.
The Gromrill Guard have some pretty good missile damage, and can just...use Shieldwall. Vanilla gave that ability to T7+ Ironbreakers after researching, but the Gromril Guard just...has it. Also, they are better at defense than Ironbreakers so that's interesting.
The Thunderlobs are basically Empire Mortars.
The Rainfire Mortars have great shrapnel and impact zone, but has PATHETIC damage. Most artillery have about twice the AP damage as normal damage, but Rainfire Mortars have it the other way around. Even the slightest amount of armor cripples this thing. Exactly like Dragon Princes, and just as shit. Does not belong in tier 5, that's late-game where high-armor targets are galore.
The Mountainbreaker is Garbage Number Two. It is a Single-entity, Single-shot entity that shoots one cannonball. It is useless in Anti-Infantry, period. Against single entities, it does decent damage. However, it has a RELOAD TIME OF 40 SECONDS. I literally could not find any unit in the game that has even half that reload time. You can shoot this tier-5 heap of Garbage exactly once before the enemy gets in range.
Despite generally being more expensive than the preexisting units, some of the newly added units are not particularly better than said preexsiting units, and in one case just bafflingly bad.
The 8mm and the 20mm Heavy Gunners have absolutely pathetic Anti-large and Anti-infantry bonuses of 5 each, meaning there is next to no incentive to use them against intended targets. The 20mm version appears to be just better than the 8mm in general.
Anti-Large-wise neither of them can hold half a candle to the trollhammer irondrakes., and Anti-Infantry-wise neither of them can hold half a candle any irondrake variant. They appear to be just better Thunderers.