Source Filmmaker

Source Filmmaker

Sybil (Remaster) - Pseudoregalia
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Update: 6 Jun, 2024 @ 1:44pm

Version 1.0.0 Hotfix #2

• Fixed XIX and Professional's eyebrows from not moving properly with their respective Eyebrow bones due to weight paint conflictions.

Before starting to port every Sybil attire, every one of them had their eyebrows attached to their bip_head bone, and these two were outliers that I forgot to correct.

TL;DR, Letting 2 large weight paints affect each-other usually messes things up.

Update: 5 Jun, 2024 @ 3:55pm

Version 1.0.0 Hotfix

• Fixed HalfVest's right hand from having a borked bip_index_2_R bone.

Update: 5 Jun, 2024 @ 2:39pm

Actually added the Dream Breaker to the model list. Oopsies.

Update: 5 Jun, 2024 @ 2:34pm

List of Changes vs. Originals

Changes & Fixes

• Redid the original face states by-hand to have 2x better resolution (while keeping the pixelation), but also adjusted some UVs, like Bleeding Heart's front neck design is completely changed. The on-texture pupils are also mirrored across all attires.

• At release, all attires get an extra 4 expression types;

For the eyes: EyeAngry and EyeJoyful.
For the mouth: MouthSmile and MouthFrown.


• Added both UnlitGeneric and VertexLitGeneric versions of the face states and body meshes across all attires, which can be changed between or toggled off via the Skin submenu. The Dream Breaker also has this feature and starts out fully VertexLit.

• Removed the majority of near-useless bones for simplicity and practicality across all attires, specific to each one; like Sleepytime does not have a cape, so it has no cape bones. And XIX does not have normal Strands, so it lacks them.

• Redid or removed a lot of weight paint across most attires.

• The original attires all had disconnected vert issues, so I fixed that.

The Dream Breaker's verts have been kept disconnected to emulate Pseudoregalia's shading technique, although not by-triangle, but by every pair of triangles that make a square.

If you make every triangle individually flat-shaded, it looks really bad.

• Slightly adjusted the location of the 2 white dots on Sleepytime's right thigh-high.

• Added horn bones across all attires except for Bleeding Heart, which does not have horns anyway.

• The XIX attire had duplicate hand meshes layered over each other, and I'm not sure if one is supposed to be the original hand before Sybil's redesign, so I just removed whichever one was conflicting the most.

• Corrected a bone placement issue and some misaligned vertexes with the Dream Breaker.

Known Issues

• Model sizes are de-synced between all of Sybil's attires.

This will be completely fixed in a future version, so when that occurs, you will have to re-spawn existing Sybils to get the new sizes.