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they seem to be messy all over the models
Thank you, though.
You can thank JuiceSnatcher for the new mouth sprites!
I just redid most of the original features to be more flexible, like the eye system, mouth and horn bones.
I can't promise, but maybe in a future update once I fix existing problems.
Anything worse will result in being blocked permanently.
If you're curious as to whether or not I'll also be doing anything from Electrokinetic - Rittzler's game after Pseudo that will come out later this year - it's highly likely. I'll probably be one of Ritt's unofficial Source porters for a good while.
Just wish the process for the attires was easier :(
• If you wanna take a peep at the changes I made to the attires and whatever else while porting (plus any additional stuff), you can check the first Change Note: List of Changes vs. Originals.
• Updates may break existing sessions using specific attires, so keep that in mind if you get a prompt for Sybil (Classic).
• Since each attire was ported individually and manually, there's bound to be issues I couldn't catch on my first go; For example, I'm currently trying to fix a model-sizing consistency problem for the next version.
• If you find something amiss, or want new features, head over to the Feature Requests & Bug Reports discussion.
• More Pseudoregalia ports will come in the near future, like the enemies and Goatling NPCs, so keep an eye out.
...That should be it! If you have any inquiries or want me to port something, send me a friend request.