Source Filmmaker

Source Filmmaker

Sybil (Remaster) - Pseudoregalia
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Update: 25 Mar @ 6:41pm

Version 4.0.0

• Moved all models out of the rittzler folder, and into "sybilremastered."

• The fullbright material system has been removed.

• Name changes across most assets from "sybilc" to "sybilr," due to the overall name change from Sybil (Classic) to Sybil (Remaster).

• Added L/REyeSad as a new expression.

• Default, HalfVest and FullVest have been changed to Suit, SuitGreaves, and SuitGreavesGem, respectfully.

• Redid all materials to be 2x resolution; 512x512 to 1024x1024.

• Made Bleeding Heart's purple hues more saturated.

• Gave the Dream Breaker some artificial contrast shading.

• Added 2 new bones to Sybil's ears for much more flexibility.

• Added 2 bones to the Suit Drapes (the black triangular strips on her backside) to allow you to fix clipping or give them physics. By default, they are bound to the pelvis.

• Added an extra bone across all attire capes for more flexibility.

• Redid Sleepytime's sleeve rigging so that they rotate and move with the hand bones, which massively fixes clipping.

• Adjusted and improved a LOT of general rigging across all attires.

• Fixed SolSister having slightly offset eyebrows.

Update: 2 Oct, 2024 @ 11:13pm

Version 3 Hotfix #3

• Removed an extra set of hand meshes attached to the XIX attire that were clipping into the normal hand meshes.

^This was an existing issue with the first versions of Classic Sybil as well, but came back after Version 2.

Update: 2 Oct, 2024 @ 11:03pm

Version 3 Hotfix #2

• Fixed a minor material UV alignment issue with the bracelets related to the Default, HalfVest and FullVest attires.

• Changed the weight paint properties of the suit buttons across the Default, HalfVest and FullVest attires to prevent immense clipping while using the upper spine bones.

• Fixed a severe weight paint issue with the Sleepytime attire's middle finger bones.

Update: 6 Sep, 2024 @ 3:49am

Version 3 Hotfix
• Changed the face material parameters to use $translucent instead of $alphatest, making them look way smoother at their edges.

Update: 6 Sep, 2024 @ 1:06am

Version 3

• Added the Attire Bodygroup feature from SybilTC (True Classic).
^ Basically, you can now select an attire from the Set Body Groups menu, but this also means general issues may occur for existing subscribers, like duplicated files or broken materials since I removed all the attire models. Sorry about that!

Changes & Fixes

• Changed the CollarCapeDrape bone names (for SybilC_Soldier) to TasselDrape.

Update: 10 Aug, 2024 @ 9:31pm

Version 2.0.0 Hotfix #3

• Fixed some weird weight painting quirks with the legs that tug on the cape for SybilC_Default, HalfVest, FullVest and BigPants.

Update: 10 Aug, 2024 @ 7:57pm

Version 2.0.0 Hotfix #2

• Fixed unattached bones for SybilC_Soldier's legs.

• Fixed a minor foot placement issue with SybilC_Soldier.

Update: 10 Aug, 2024 @ 7:31pm

Version 2.0.0 Hotfix

• Fixed SybilC_Guardian having a leftover twist bone on the left arm.

• Fixed SybilC_Soldier having misnamed Collar bones.

• Fixed SybilC_Default having misnamed pelvis, spine, finger and strand bones.

• Fixed SybilC_Default having improperly rotated, misnamed and unparented eyebrow bones.

Update: 10 Aug, 2024 @ 6:47pm

Version 2.0.0

Additions

• Added several new lip-sync and emotion sprites to the Mouth bodygroup!

^ All made by JuiceSnatcher [x.com]

Content Removal

• Removed the Horn bones completely for simplicity, and to stay closer to the original game.

Changes & Fixes

• Made it so that all attires start out with a normally-lit face instead of fullbright.

• Renamed SybilC_BasicVest to SybilC_Default.

• Almost completely fixed the sizing and bone inconsistency issue across all attires, but they all will spawn at different heights in relation to the main camera for some reason. Otherwise, they're all virtually the same.

• Changed how frown-like the mouth looks to further emulate how it looks to the original game.

• Redid the cape weight paint across SybilC_Default, HalfVest, FullVest and BigPants.

• Undid the Tail bones position change across all attires to keep them closer to the original game.

• Undid the dots position change on SybilC_Sleepytime to keep it closer to the original game.

• Undid the UV changes on SybilC_BleedingHeart's cape to keep it closer to the original game.

• Fixed some sloppy UV alignment with the EyeJoyful and EyeAngry expressions.

Update: 6 Jun, 2024 @ 8:41pm

A pre-resize emergency patch that fixes a whole bunch of missing bone connections from the fingers, ears and hair strands across most attires. I will not let this happen again.