Space Engineers

Space Engineers

[bugged-rewrite pending]Dynamic Asteroids
Showing 131-140 of 146 entries
< 1 ... 12  13  14  15 >
Update: 14 Jun, 2024 @ 4:04pm

Merge pull request #52 from InvalidArgument3/roidnetworking-narrowingdownthecause

remove THEN close

Update: 14 Jun, 2024 @ 3:06pm

Merge pull request #51 from InvalidArgument3/roidnetworking-narrowingdownthecause

dupe ID fix attempt #1

Update: 14 Jun, 2024 @ 2:16pm

Merge pull request #50 from InvalidArgument3/roidnetworking-narrowingdownthecause

the worst netcode you've ever seen for some stupid fucking rocks

Update: 12 Jun, 2024 @ 6:13pm

Merge pull request #49 from InvalidArgument3/cores

barely functional multiplayer (regression) but its ok because it's deterministic

Update: 11 Jun, 2024 @ 8:35pm

Merge pull request #48 from InvalidArgument3/cores

more robustness in despawning, hopefully; TODO: fix multi spawning when re entering range

Update: 11 Jun, 2024 @ 7:11pm

Merge pull request #47 from InvalidArgument3/cores

rudimentary state saving

Update: 11 Jun, 2024 @ 5:00pm

Merge pull request #46 from InvalidArgument3/cores

spherical asteroid removal radius. todo: convert to seed

Update: 11 Jun, 2024 @ 3:14pm

Merge pull request #45 from InvalidArgument3/cores

convert to capsule physics

Update: 11 Jun, 2024 @ 12:46pm

Merge pull request #44 from InvalidArgument3/cores

fleshing out the asteroids more with sfx and item drop tables

Update: 10 Jun, 2024 @ 6:30am

Merge pull request #43 from InvalidArgument3/cores

entity roids in MP