RimWorld

RimWorld

ReBuild: Doors and Corners
Showing 11-20 of 22 entries
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Update: 15 Jul, 2024 @ 9:07am

Very minor bug fix to address the issue with glass spamming quest rewards.

Update: 3 Jul, 2024 @ 9:01am

1.1-Miller-rev5:

- Fixed slider for grate tile.
- Tweaked default grate tile value.
- Fix for error reported by Neglevin.
- Fix for error reported by クレア.

Update: 2 Jul, 2024 @ 10:16am

1.1-Miller-rev4
- Minor bug fixes
- Tweak as suggested by MysteriousFawx was added to grate tiles. Mod setting as been added to adjust the speed penalty.
- Fixed error with Raise the Roof patch.
- Tweaked Auto Double Door speed.
- Large security door hitpoints raised to 1200 as requested by MysteriousFawx.

Update: 1 Jul, 2024 @ 4:22am

1.1-Miller-rev3:

- Fixed error reported by Milie.
- Added first SOS2 content and retextures.
- Added basic support for raised the roof.

Update: 17 Jun, 2024 @ 10:05am

1.1-Miller-rev2:

- Fixed gray doors in anomaly throwing errors.

Update: 16 Jun, 2024 @ 5:17am

Forgot to delete the .git folder... :/

Update: 16 Jun, 2024 @ 5:16am

1.1-Miller-rev1:
- Added basic Double doors, making use of the new 1.5 code.
- Integrated silent doors as a mod option. Off by default.
- Improved Perspective Doors, now called Perspective Doors 2. Updated textures, some doors now reflect the material that is being used to build them.
- Floor lamps: A basic lamp that seamlessly merges with floors.
- Floor vents: A vent that seamlessly merges with floors. ReQuires Vanilla Temperature Expanded.
- Glass walls now let in natural light as well. The feature is still a bit buggy, but works well like 90% of the time.
- Updated code for outdoor need refilling when a pawn is inside a room with glass walls. Should be much, much more performance friendly now.
- Overall tweaks, but fixes and other minor changes.

Update: 11 Jun, 2024 @ 9:33am

1.0.1-Miller-rev2:
- Fixed techist autodoor not working with perspective doors enabled.
- Fixed VFE-Architecture single door not working with perspective doors enabled.
- Fixed some walls not working with the fireplace. For example the VFE-Architecture fine wall.
- Fixed wall armor not being able to be extinguished when on fire.
- Integrated Wall Armor Containment.

Update: 8 Jun, 2024 @ 10:03am

1.0.1-Miller-rev1:
- Added reinforced glass auto door.
- Added more sound effects for glass buildings.
- Fixed Basic Double Doors patch.
- Adjusted minor values.
- Fixed error regarding seamless wall lamps for players who do not own Ideology.

Update: 7 Jun, 2024 @ 11:37pm

1.0-Miller-rev3:
- Fixed wall armor healing when taking certain damage types.
- Wall armor is now paintable.
- Wall lamp retexture now toggle-able.
- Clerestory wall north edge end wall tweaked.
- Reworked mod options.