MADNESS: Project Nexus

MADNESS: Project Nexus

Retainer (Character + Origin)
Showing 1-8 of 8 entries
Update: 2 Mar @ 5:02pm

-The fists now can finally have their red trails!
-One new execution animation added.

Update: 27 Jan @ 11:39am

Week's over, time's up, the telekinetic debris throw is back to being unobtainable in arena.

Update: 19 Jan @ 5:34pm

-Finally gave him the telekinetic debris throw after I managed to recreate it! The origin also starts with this throwable weapon and for those who already started a run as him the weapon will be available at the quartermaster at tier 0 and 1 dollar for a week only. Grab it before this will be reverted next week!

Update: 25 Dec, 2024 @ 8:18pm

-Replaced the useless Pugilist punch from the unarmed attacks with a better punching animation.
-The elbow drop execution no longer creates a fire explosion.
-Added more animations to the executions and counter.
-Gave the non-origin Retainer a defensive execution that allows you to freely execute them with the vanilla chainsaw weapon.
-Replaced the sprinting animation with a more menacing one.

Update: 4 Oct, 2024 @ 7:55am

-Mod now uses custom animations from Bagmetti and Amila, especially for executions. Make sure to be subscribed to these mods.
-Landing animation now creates an explosion, making the leap charge up attack more reliable and deadlier.
-New counter animations.
-New core 3 dodges for the origin.
-Removed WalkPulse as it was just annoying.
-Core 1 unarmed for the origin is now a faster fighting style.

Update: 1 Aug, 2024 @ 5:31pm

-Unfortunately I had to change his unarmed damage type from force to blunt. The reason why I initially gave him force damage is because it knocks back targets, but this damage type deals almost no damage.
-Gave him a deadlier counter. (attacker needs to be close to Retainer's size)

Update: 19 Jun, 2024 @ 7:26pm

-Added a Retainer origin.
-When performing the Massive jump (second charge up move) he will punch the ground. Fails if he lands too early.

Update: 9 Jun, 2024 @ 9:07am