MADNESS: Project Nexus

MADNESS: Project Nexus

Retainer (Character + Origin)
77 Comments
Poussey 12 Jun @ 11:08am 
I sincerely apologize. I seem to downloaded mod long time ago, when it was just enemy without origin, so requirements didn't downloaded automatically, as they didn't present back then. I'll keep that in mind.
infernalthing  [author] 12 Jun @ 7:12am 
@Poussey Are you sure you have both required animation mods activated? Because the high fiving only happens when there are invalid animation clip names.
Poussey 12 Jun @ 5:59am 
I dunno why, but he keeps High Five'ing enemies instead of executing them sometimes. Also, remove Half-mag's charge attack from Heavy Attacks. It's too random and ends up falling off the map too often, on foundry, nexus core and so on.
Neckro_Agent931 PL ATP 7 Mar @ 6:12am 
Suggestion: Dont give him a voice (if he already doesnt then my game is just broken)
best origin in my opinion. It feels so good to play as the retainer.
McQueeno 8 Dec, 2024 @ 12:16am 
I felt like I was fighting another person better than when you have to fight Hank. Real nice work on how 'alive' the retainer feels as an enemy.
NobleArchive 30 Nov, 2024 @ 1:48pm 
Weird idea i have been thinking about for a while now, but a smaller more weaker version of the retainer (like a Retainee) would be interesting. Something that has the aspects of the original origin but also more playable without destroying everything in your path too easily, if that makes sens at all.
infernalthing  [author] 24 Oct, 2024 @ 3:25pm 
@L!! (Captain's Wife™) The game's programmer, Swain.
Captain's Wife™ 24 Oct, 2024 @ 2:19pm 
pardon my ignorance, but might i ask who took away the community's ability to use boss weapon stuff..,
‧₊˚✧Azure✧˚₊‧ 12 Oct, 2024 @ 5:22pm 
why are his heavy attacks random? really sucks tbh
Theodore Masters Peterson 9 Oct, 2024 @ 11:55am 
yep its working now, had to disable and re-enable the mods
Theodore Masters Peterson 9 Oct, 2024 @ 11:12am 
i believe so, i'll check
infernalthing  [author] 9 Oct, 2024 @ 10:44am 
@Ao Oni That happens when there are invalid/missing execution animations. You sure you have enabled both required animation mods?
DitieBun 8 Oct, 2024 @ 8:11pm 
LMFAO
Theodore Masters Peterson 8 Oct, 2024 @ 7:29pm 
it was really fucking funny when i was taking down an enemy and i just gave them a high five and they went right back to doin what they do best
The Sleepy Man 5 Oct, 2024 @ 10:08am 
That sounds right, but when I upgraded his Acrobatics it looks like the "fly dodge" got replaced by a more forceful teleport, which *sometimes* behaves, but more often than not it just warps me backwards or sideways, usually into a worse position.
π 5 Oct, 2024 @ 9:51am 
The teleports are random while the fly dodge always goes in the direction your character is facing (forwards their current position).
The Sleepy Man 5 Oct, 2024 @ 9:43am 
Are his teleports supposed to all be random? His snap-dodge rarely goes where I want it to, and his regular dodge only goes in the right direction sometimes. Is there something I'm missing?
tankproject 4 Oct, 2024 @ 2:12pm 
Please add Phobos's voicelines to this guy
DitieBun 4 Oct, 2024 @ 9:51am 
YEAHH NEW RETAINER MOD UPDATE :auyay:
infernalthing  [author] 4 Oct, 2024 @ 8:02am 
New major update! The mod now uses custom animations from Bagmetti and Amila. The executions are now more brutal and varied, among other things!
Make sure to be subscribed to these new mod dependencies.
DitieBun 30 Sep, 2024 @ 4:44am 
I figured out how to add custom voicelines so I could probably make them myself as an add-on to this mod
SkyDeadovich 27 Sep, 2024 @ 11:10am 
There IS an option to add custom voicelines im sure, theres a mod that replaces Hanks voicelines entirely with custom ones and V1's origin pack has completely new voicesets for origins
DitieBun 25 Sep, 2024 @ 7:06am 
pretty much spot on in terms of how he acts in 9.5, absolutely cool as hell
it would be cool if you could one day add custom voicelines if possible, and if so I'd actually be happy to voiceact for it lol
suspiciously human shaped lamp 23 Sep, 2024 @ 5:03pm 
fr
suspiciously human shaped lamp 23 Sep, 2024 @ 5:03pm 
make Mag Hank
Adrian 21 Sep, 2024 @ 3:06pm 
oh wait i didn't enable it on thanks for the mod
Adrian 21 Sep, 2024 @ 3:04pm 
infernal i still got the lurker armor bundle and there is still no mask and outfit.
infernalthing  [author] 21 Sep, 2024 @ 1:53pm 
He was always a silent character.
tankproject 21 Sep, 2024 @ 11:31am 
Why does he have no voicelines?
infernalthing  [author] 21 Sep, 2024 @ 7:04am 
The mask and outfit are part of Lurk's armor bundle. It's a required mod.
Adrian 21 Sep, 2024 @ 4:30am 
And when hes moving he randomly stops and walks again it's kinda annoying on other stages like slaughter time
Adrian 21 Sep, 2024 @ 4:28am 
But i don't have his mask and outfit i only have his armor
Adrian 21 Sep, 2024 @ 4:27am 
Thank you for the help infernal!
infernalthing  [author] 20 Sep, 2024 @ 12:45pm 
Did you restart the game after enabling the mod? Enabling/disabling mods is buggy if you don't.
Adrian 20 Sep, 2024 @ 10:32am 
Doesn't not work he's a grunt and i can't click done after i selected him
"the _____ situation is wild" 2 Aug, 2024 @ 9:05am 
the only issues are the MAG takedown (doesnt kill) and the walkspeed
"the _____ situation is wild" 2 Aug, 2024 @ 9:03am 
the movement could use some tweaking but with the unarmed fix the origin is mostly good and if you can get over having to use his weird sprint all the time he is a very fun origin
Poussey 2 Aug, 2024 @ 6:20am 
NO WAY
infernalthing  [author] 1 Aug, 2024 @ 5:41pm 
New update, I had to change Retainer's unarmed damage type from force to blunt, to solve the issue where his punches dealt almost no damage. Also gave him a deadlier counter.
"the _____ situation is wild" 30 Jul, 2024 @ 2:40pm 
when i use this origin somewhat tanky targets (GO3LM and NEXUS liftbot and more) it just cant kill it at all
Poussey 26 Jul, 2024 @ 11:38pm 
Even though Origin could really use some improvements, like inconsistent walk speed, more throwing enemies away instead of killing them. But overall I still really like it. I'm very grateful for having an origin version to begin with. Really hope for updates in the future. Maybe few tweaks.
Sycrith 8 Jul, 2024 @ 10:58am 
The origin version needs work. It's excruciatingly slow. I first expected it to be similar to the Massive origin. You're much better off using melee over unarmed attacks because unarmed attacks don't kill enemies as efficiently. Some takedown animations either miss or don't kill the target. The standalone retainer you can play in Playground is superior.
Kaz 3 Jul, 2024 @ 3:05am 
change the goofy ass running animation pleasee
WeDoALittleBitOfGaming 29 Jun, 2024 @ 7:10pm 
the origin kinda bad
Exit.9B 25 Jun, 2024 @ 7:35pm 
so You made this?

LISTEN HERE CHEATER! Hank Will be Retained.
Hexaton 25 Jun, 2024 @ 3:43am 
The Origin has a couple of problems.

1. It interacts with the speed stat strangely. Sometimes it will move quickly and then slow down to a crawl.

2. The punches you throw have the strange effect of not killing nearly as fast, even though you should with how much damage you do (this might be a game thing and not the fault of the mod).

3. The takedown sometime glitches out and does not kill the target (it's usually one where you pick them up, but the body of the target isn't in your hand, punch them, and then throw them on the ground).

Other than that, great mod!
Wulcan 25 Jun, 2024 @ 2:48am 
Finally you made a origin to this character (I told to you to do it years ago when I started to play NEM)
Battle Rooster 24 Jun, 2024 @ 2:20am 
Wow Hey Infernalthing, I never thought you'd make this Origin! Holy sh** i Like It
infernalthing  [author] 22 Jun, 2024 @ 7:18pm 
@Stone Have you tried restarting the game after enabling the mod?