tModLoader

tModLoader

Artificer's Mario Badges
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Update: 31 Jul @ 5:59pm

Version 1.2.0.6 has been published to Stable tModLoader v2025.6
- Fixed the latest tML update causing the mod to crash the game upon trying to load into a world

Update: 25 Apr @ 9:55am

Version 1.2.0.5 has been published to Stable tModLoader v2025.2

Balancing adjustments for many Battle Plugs;
- Most Plugs which have on-hit effects (Specialist/Anti Plugs, Icy/Fiery Attack, etc.) now have more charges
- Auto 1-Up & Notdroppin now cure debuffs when triggered
- Deluxe Auto, Second Helping, Item Share, & Boomerang Items may now use multiple charges based on what plug/item they are buffing
- And more

1 new weapon, the Zapperator Rifle; an upgrade to the Orange Zapinator that also has a unique right-click attack!

Added a couple debug items for testing purposes.

Update: 11 Jan @ 8:10am

Version 1.2.0.4 has been published to Stable tModLoader v2024.10

Balancing changes for Battle Plugs/Power Taps
- Nerfed Power Taps; their damage/defense penalty is now in-line with Badge Sashes, and their penalty on Battle Plug recharge times is much greater
- Tweaked Snoutlet Battery; now affects the recharge penalty imposed by Power Taps, but it is now slightly less potent
- Enhanced the 'Battle Plug Awareness' config option; there are now options that add a chat message, and a subtle sound effect
- The 'Second Helping' Battle Plug has been heavily nerfed (It was much stronger than intended on-release); charge capacity lowered to 5, recharge time increased to 120 seconds. It also now requires and consumes a second copy of the item (Unless the item is non-consumable).

Update: 11 Jan @ 7:58am

Version 1.2.0.3 has been published to Stable tModLoader v2024.10
- See change notes for v1.2.0.4

Update: 30 Dec, 2024 @ 1:02pm

Version 1.2.0.2 has been published to Stable tModLoader v2024.10
- Fixed an issue that resurfaced in v1.2 where the mod won't load without Artificer's Accessories when playing with some other mods that interact with recipes (Ex: Magic Storage)

Update: 24 Dec, 2024 @ 9:29pm

Version 1.2.0.1 has been published to Stable tModLoader v2024.10
- Corrected a few recipe errors
- Vastly improved the sound effect caused by Attack FX R (BiS players know)

Update: 24 Dec, 2024 @ 5:46pm

Version 1.2 has been published to Stable tModLoader v2024.10

Added all 40+ Battle Plugs from Mario & Luigi: Brothership:
- Battle Plugs are unique in that they must take time to recharge after triggering their effect multiple times
- Battle Plugs will recharge even when unequipped, but - unlike in Brothership - recharge faster while equipped


4 new items based on Bros. Attacks from the Mario & Luigi series:
- These are the 'Bros. Egg', 'Bros. Shell', 'Bros. Bomber', and 'Bros. Star'
- These weapons have unique attacks that are powerful, but hard to use and involve multiple inputs
- For the brave, seek out the 'Challenge Globin' accessory which allows you to practice endless variants of these weapons' attacks, based on the Endless Mode challenges from Mario & Luigi: Bowser's Inside Story. DISCLAIMER: These challenges are an optional novelty, only rewarding small amounts of coins (< 1 gold).


20+ more homage items based on Partners, Bosses, and Star Spirits/Crystal Stars from Paper Mario (N64) and TYD:
- All Partners, Star Spirits, and Crystal Stars now have respective items
- Most bosses (including all end-bosses of both games' Chapters 1-8) now have respective items


20 new vanity sets have been added:
- All new sets confer the Badge Slot set bonus when equipped as armor, plus other unique perks
- The Mushroom and Star Princess sets now confer the aforementioned set bonus and have Fire/Frost/Foam variants
- In total there are now 7 new playable characters (9 including the existing Plumber's sets), with 5/7 including Fire/Frost/Foam variants


Badge Sash & BP System:
- New 'Badge Sash' items have been added, which reduce your innate power in exchange for enabling a Badge Point system for equipping numerous Badges.
- Power Taps have also been added, which have similar drawbacks in return for adding extra accessory slots for Battle Plugs.


Misc:
- New 'Brothership' weapon based on the Bros. Bomb move from Brothership. There's also an Ancient variant that swaps its ice-themed attributes for electric-themed ones as reference to Superstar Saga.
- New 'Super Hammer' weapon based on the hammer counter mechanics from M&L.
- The unique 'Snoutlet Battery' accessory, which lets Battle Plugs recharge faster when unequipped.
- As ever, many items have been re-balanced, including various tier-shifts to accommodate new additions
- Further efforts to improve netcode in multiplayer has been made. Most weapons won't desync as much (or, hopefully, not at all).

Update: 9 Sep, 2024 @ 4:42pm

Version 1.1.0.6 has been published to Stable tModLoader v2024.7
- Made all charge-related Badges (Jump/Smash Charge lines, Charge, and Super Charge) only load when Artificer's Accessories is active, since they have no use without Jump/Hammer abilities to use them with.
- The above change should also fix an error caused by mods which add recipes for shimmer transmutations (Aether's Blessing, etc), which occured when playing Artificer's Mario Badges without Artificer's Accessories (Mods would attempt to make recipes using items which weren't loaded).
- (hopefully) improved the netcode of Jump abilities, and some weapons (Blue Shell, Super Shell Spinner, Crystal Ice Scepter, Keelhaul Curse, etc.)

Update: 20 Aug, 2024 @ 11:56am

Version 1.1.0.5 has been published to Stable tModLoader v2024.6

Minor balancing patch;
- Buffed Egg Cannon; critical hits are now guaranteed to shrink enemies, and do so for longer
- Buffed Bomb Squad's damage some to make it more rewarding to use, since it's difficult to utilize its unique properties
- Nerfed the damage of Storm Warning's lightning against enemies in pre-Hardmode (90 was too high!)
- Nerfed Keelhaul Curse and Wattage Lantern's damage slightly, and made it so they are less likely to target enemies that are outside of LoS. Watt's max detection range is slightly higher than before, but she can't stray as far from the player.

Update: 1 Aug, 2024 @ 8:23am

Version 1.1.0.4 has been published to Stable tModLoader v2024.5
- Fixed Mighty Smash and Shrink Smash acting as though Hammerman and Certain-Kill Smash were constantly equipped, even when they weren't.