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To get it to update, try un-subscribing and then re-subscribing to the Workshop item. You may also need to go into your mods list in-game and delete the mod before re-subscribing.
https://logpaste.com/PAuKBytt
What might have caused this?
There are tons of new additions, including dozens of additional homage items, 20 new vanity sets, all 40+ Battle Plugs from Mario & Luigi: Brothership plus other homage items from the Mario & Luigi series, and much much more!
I wasn't particularly planning on releasing the update on Christmas Eve but that's how things turned out, so enjoy this Christmas present of sorts (Merry Christmas)!
I'm busy with the holidays, of course, so stayed tuned for updated preview images, official change notes, and updates to the Item Sources List thread!
So, I bet if you try running Aether's Blessing and Artificer's Mario Badges WITHOUT Artificer's Accessories, you get problems because Aether's Blessing is trying to make recipes with unloaded items.
If you don't have Artificer's Accessories active, that should be a solution (in theory). That said, I'll make a patch that makes any items that shimmer from Artificer-only items also not load without Artificer's Accessories.
Reason: an ingredient had a stack size of zero or less
And the problem recipe seems to be Smash charge
That said, I also value the concept of player choice; letting the player play how they choose. Alot of people have asked about a BP system, so I'll consider looking into it at this point.
Fargo's Paper Mario mod already has a BP system, so my preference would be to introduce support for Fargo's mod and allow this mod's badges to go in the Fargo BP slots.
I'm not sure how/if that is possible though, AFAIK Fargo's mod has no associated Calls for such functionality, and to all intents and purposes it appears (judging by update frequency) Fargo hasn't touched the mod in months, so I'm doubtful if it will even receive any further development.
In the meantime, you could use mods which grant extra slots for free (Cheat Sheet, etc.) and use those as mock BP slots.
I double-checked the wiki to make sure I wasn't missing any other badges. When doing so, I discovered there are some unimplemented badges and have decided to implement 19 of them.
Hence the Gold Medal update will take a bit longer, but it'll also have 19 badges which have (basically) never been seen before!
And yes, modpacks intentionally freeze the version of the respective mods they're using (Even if an updated version is downloaded, which tML typically does automatically).
To my knowledge the reason that is done is in order to avoid your modpack breaking if one of the mods inside updates and - due to its update - becomes incompatible with another mod(s) in the pack or the current tML version you're running. Ironically, it appears this very system caused you the issue that it was trying to prevent...
i mentioned that the triple gauge also had an issue triggering, even after we got it to 100% . still, i think the issue might be the fact that they were hosting and using an outdated version of the mod
sadly, i cant test at this moment since they just went to bed