Sid Meier's Civilization V

Sid Meier's Civilization V

Bohemia (Vaclav II)
Showing 1-10 of 16 entries
< 1  2 >
Update: 11 Sep, 2020 @ 4:45am

Update: 11 Sep, 2020 @ 4:37am

Update: 10 Sep, 2020 @ 9:45pm

Update: 10 Sep, 2020 @ 9:39pm

Update: 6 Dec, 2015 @ 11:22pm

Update: 6 Dec, 2015 @ 11:18pm

  • Added/Updated various mod support.
  • TSL now pulls from the vanilla TSL for Prague, so should be accurate (or, Gedemons fault if not :p)
  • Religious preference changed to Catholicism (from Protestantism). With HR/Tomatekh's Heresies: Hustism.
  • Fixed typo in Vaclav's greeting.
  • A million print statements should no longer fire for Bohemia's Tabor.
  • Misc code-tidying and testing, including adapting to CP changes for better performance.
  • Tabor effects now apply only to units beginning their turn stationed on one.
  • UA now fires only for units beginning their turn in your borders (improves performance, but should also nerf it). Will also stop you from receiving more than one Military Unit per Religious Unit...
  • Increased the gold cost of 'Prague Renovation' decision.
  • Rejecting the Czech language now rewards a Magistrate (because it doesn't put the German speaking civil servants out of a job, I guess - best I could come up with :p). Also, reduced the cost Gold of accepting.
  • Fixed a discrepency between the Czech language option taken and the notification sent about it.
  • Each of the Prague Defenestration options now costs a Magistrate, except the Third, which still costs capital resistance (other two, your civil servants are quitting for fear of the same fate!)
  • Czech Language World Event now detail the AI's response.
  • Fixed an issue wherein non-Ranged Units stacked with a Tabor could attack twice (I mean, that's how the code appeared to be anyway).
  • Fixed an issue or oversight (I hope it was!) wherein Missionaries and Inquisitors had a 100% chance to convert to Bohemia. Now is a 25% chance, with GP remaining 10%.
  • Silver decision now costs 2 Magistrates.
  • Adding MCIS support to indicate how many extra Delegates you are receiving from the UA, in the Capital, as well as to indicate how much Defense is being added to the city by Tabors.
  • Fixed an issue wherein your would receive an extra Delegate for every major civ following your religion, too.
  • Because Firaxis dandily hardcoded Great General generation, Tabors now provide the regular GG bonus and now generate from XP properly. However, they now only provide their Defensive Bonus and Attack Twice bonus in your borders. Still doesn't create Citadels, however.
  • Reduced the cost of the Tabor.

Update: 13 Dec, 2014 @ 5:23pm

Update: 18 Nov, 2014 @ 5:28pm

Update: 16 Nov, 2014 @ 3:23pm

Update: 16 Nov, 2014 @ 3:19pm

Added internal support for Bingles' Civ IV Leader Traits mod