Arma 3
Armor System
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Update: 5 May @ 8:45am

FIXED:
🛠 N/A
UPDATED:
⭮ N/A
ADDED:
+ Added LoS (line of sight) checks inside the HitPart Event Handler for indirect damage.
- Example: You can now hide behind solid geometry or go indoors to avoid artillery damage.
+ Added compatibility with IMS and Webknight Zombies:
- Melee and creature damage will now correctly deplete armor first before HP.
- Fully compatible with HP-only HUD mode.
DELETED:
- N/A

Thanks to Webknight for helping out!
Found a bug? Report it in my Discord

Update: 2 May @ 6:32am

FIXED:
🛠 Fixed a major issue in the AI integration health check that was causing performance problems.
🛠 Fixed additional various bugs.
UPDATED:
⭮ N/A
ADDED:
+ Added a simple fallback unconscious system for non-BI revive modes.
- Works with the HP-only mode’s unconscious chance.
- Allows players to go down once and get back up; second time = death.
- Especially useful for singleplayer scenarios where multiplayer revive systems aren’t viable.
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 1 May @ 3:37am

FIXED:
🛠 Various bug fixes and stability improvements
UPDATED:
⭮ "Unconscious Chance" CBA setting is now a percentage-based slider for more precise control

Update: 29 Apr @ 4:40pm

SUPPORT:
✅ Supports OPTRE shields — will deplete shield before taking down armor
✅ Supports more units like Spartans, Jackals, Grunts, Elites, etc.
ADDED:
+ First Aid Kit item can now also function as a 'bandage item' via CBA settings
+ Added a Regen System for specific elements like Armor, base-game HP, and the custom HP values from the new HP Only Mode — all separate and customizable
+ Added a new HP Only Mode
- Note: This removes the 'armor' part of the mod while still giving you Regen and the fancy HUD
- Currently supports 'Bars' Style only
+ All new systems have extensive CBA settings — including tick rates for regen, base HP, and damage modifiers for HP Only Mode
+ Added a 4-tier system in CBA: Syringes, Bandages, Armor Plates, and Batteries
- Offers full customizability for what item does what action
+ Integrated an AI system so that AI and players can equally use the Armor system or HP items
- Note: A custom sound will play for AI when armor is broken for clarity
+ Added a small heartbeat-like animation for low/critical health moments on the HUD icon
UPDATED:
⭮ N/A
FIXED:
🛠 N/A
DELETED:
- N/A

For feedback, support, or to report bugs — join the Discord!

Update: 3 Apr @ 9:12am

+ Added back keybinds, optional setting - default to add actions
+ Sounds fixed - was a slight issue regarding project SFX

Update: 1 Apr @ 3:22am

+ Add Slider version of hud
+ Added damage effects to hud (setting)
+ Custom objects removed, replaced with vanilla objects

- Removed Middle bottom/top positions of hud
- Removed system from any custom skeleton - support might be added back in the future

Update: 3 Mar @ 7:10am

Fixed accidental optre dependency

Update: 28 Feb @ 7:27am

FIXED:
🛠 N/A
UPDATED:
⭮ N/A
ADDED:
+ Added Blacklist setting
+ Added support for spartan skeleton (Just a reload animation)
+ Added additional ability to set a specific units max Armor (WBK_AdvancedHealth_Max)
DELETED:
- N/A

Update: 17 Feb @ 1:53am

Added compat for OPTRE shields (you dont take armor damage while shields are active)

Update: 26 Jan @ 4:08am

Removed combat behaivour