Arma 3
Armor System
123 Comments
Phenosi  [author] 19 Jul @ 12:24pm 
@Kuro it can all be configured! go and check out the CBA addon Options.
BeezyL5565  [author] 19 Jul @ 10:57am 
just make a mod that overwrites the weight
HICON 19 Jul @ 8:00am 
Am I allowed to take this and modify the Plate weight and Armor values as long as I credit?
Kuro 11 Jul @ 10:59am 
@Phenosi ah i see, also, does the system give the armor bar to all ai units including enemy or does it only give it to the player or can ai having the armor be configured to be off?
BeezyL5565  [author] 30 Jun @ 9:23pm 
we dont change any armor values. this is simply a magical number that prevents unit from taking damage
Long shot, but does anyone use this RHS, and/or does anyone know if this fixes the unpennable RHS armor?
Phenosi  [author] 27 Jun @ 8:23am 
@Kuro I have done a few attempts at getting it to work with that gamemode and heard no bug reports after that, so I assume it works fine.
Kuro 25 Jun @ 3:03pm 
Has anyone tested whether there complications with this mod and using Antistasi as with the other mod that does similar too this known as advanced armor plate system it tends to have issues involving Antsistasi
Phenosi  [author] 23 Jun @ 5:16am 
Yeah, it's an extremely demanding task to be asked by everyone to make it work with EVERY other mod, those mods can also add compatible for this. :))
Komrade Kalm 22 Jun @ 10:14pm 
This is a great mod but it doesn't work too well with Lifeline Revive AI. Seems to be overriding the down state and just instantly kills the unit when they reach 0 HP when going down.
Phenosi  [author] 10 Jun @ 8:55am 
It may require a restart after turning it off.
sandmansleeper 10 Jun @ 6:45am 
getting out of a vehicle instantly kills me i already turned off fall damage but it isn't working
Phenosi  [author] 5 Jun @ 1:54am 
@Xans this was added.
BeezyL5565  [author] 4 Jun @ 4:32pm 
thats an issue with alot of scripts, dont hit the restart button in SP or MP
SpooNNNeedle 4 Jun @ 3:42pm 
Restarting a mission in SP will put you in an unkillable state when mission is successfully restarted.
Xans 31 May @ 9:57am 
If possible it would be nice to see separate settings for bots and players, or settings assigned to a specific class. The mod is very good
Haplogynae 25 May @ 10:42pm 
No problem, it may be a conflict with other mods, but I have so many mods it may be something else.

It's just that when this mod is updated, now that death happens.
Still, I'll join soon!
Phenosi  [author] 25 May @ 2:02am 
@Haplogynae That shouldn't have changed. if you'd like to make a bug report you can do so in my modding discord
Haplogynae 24 May @ 5:18pm 
I'm sorry if it's been asked before, but is it normal that a player can die, ignoring ACE settings, when armor broken? Originally, you could have the armor system and still ACE health system.
Phenosi  [author] 11 May @ 4:24am 
We are fixing the mod causing issues with other mods using Hitpart EH soon
Shy 10 May @ 4:52pm 
figured out my problem. conflict with kill confirmed mod and its health system, caused server to freak out and player invulnerability to everything except explosives.
SHINNA AKANE 9 May @ 8:47am 
Is happen only me i don't know but when i use this mod with death & hit animation is work only death animation but hit animation doesn't work
BeezyL5565  [author] 9 May @ 2:50am 
Please head to the discord and make a bug report with the server's RPT included
Shy 8 May @ 7:14pm 
noticed that in my server there was an error, wbk_armorsystem, test mod. preventing me from using the mod on my groups server. not sure if its my server settings or the mod itself...
Shy 8 May @ 7:45am 
Love the latest update, will be a feature added to allow for head shot damage multipliers in the future?
Phenosi  [author] 5 May @ 8:59am 
@blackburn @Vorcs This has been fixed in the latest update.
Phenosi  [author] 4 May @ 1:58am 
Those zombies do scripted health damage to base-game health yeah- so as long as you got armor they probably arent very compatible
Blackburn 3 May @ 6:32pm 
Hey, apparently zombies from Webknights don't do damage when you have this mod enabled
Vorcs 3 May @ 8:17am 
@BeezyL5565 Well, that's up to you. But it would be great if one day you could do it. The Improved Melee System is a good mod, but its scripted damage, which ignores any defense and kills even through armor or invulnerability, is annoying.
BeezyL5565  [author] 3 May @ 8:05am 
its possible, whether or not it'll be added is a different question
Vorcs 3 May @ 7:43am 
@BeezyL5565 Is it even possible to implement this so that a custom amount of hp plays a role in melee combat?
BeezyL5565  [author] 3 May @ 5:13am 
No, it does not
Vorcs 3 May @ 3:34am 
Hi, does this mod intercept damage from the Improved Melee System? Since none of the health system mods that I've tried do this, and the player dies with 1-2 hits from a melee weapon no matter what.
Could it be compatible with the Black Carapace? After the Black Carapace armor is destroyed, HP begins to decrease when taking damage.
HienaiPita 1 May @ 11:26am 
After the update
BeezyL5565  [author] 1 May @ 7:50am 
was this after or before this morning update
HienaiPita 1 May @ 6:49am 
After installing only this mod and changing many of the settings for this mod, I started the game again and when I tried to do a mission the loading continued infinitely.
Phenosi  [author] 1 May @ 2:22am 
@FJ203 (FELIX) I am putting out a fix for some bugs today!
FJ203 (FELIX) 1 May @ 1:31am 
Reporting a performance bug: Me and my group are getting consistent lags when playing with this mod in our Antistasi Ultimate campaign after the Apr 29 update, not sure what's causing it, but it seems that the more people connected to the server, the worse it gets. The host was getting around 4 fps at one time when 6 people joined the mission.
HienaiPita 26 Apr @ 4:30am 
I enjoy using this mod, but it would be better if there was a way to recover armour values etc. using other existing item IDs as a way to recover armour values.
For example, I think it would be more enjoyable if there was an option to add a First Aid Kit (ItemID:FirstAidKit) as a bandage.
Phenosi  [author] 21 Apr @ 2:26pm 
A lot of mods like this with custom HUDs won't work after 'restarting'/'loading saves'; it is the way of the engine. Same with IMS, etc.
BlackKnight 21 Apr @ 1:56pm 
Hi, i got a bug that UI bar after loading saves doesn't reduce when player got hit
BeezyL5565  [author] 3 Apr @ 8:05am 
Keybinds are gone atm, they will be readded with the next update some time this/next week

The entire mod was essentially rewritten so it was left out for the moment
BlackHand 3 Apr @ 7:56am 
Armor and bandage sounds are gone aswell, please revert update.
Mas 2 Apr @ 5:53pm 
@Phenosi keybind options are def gone, bar UI is cool though
BlackHand 2 Apr @ 7:57am 
Is the keybinding also gone?
BlackHand 2 Apr @ 6:39am 
I wish you didn't change the font of the number selection. I liked the old one better.
BeezyL5565  [author] 3 Mar @ 7:18am 
fixed.
Phenosi  [author] 3 Mar @ 7:02am 
It shouldn't, we are fixing it soon!
TheTubbyNinja 2 Mar @ 2:53pm 
getting a error in which i need optre now is it a dependency now?