Arma 3
Armor System
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Update: 7 Jul @ 1:25pm

FIXED:
🛠 Fixed issue where AI units with Auto-Integrate AI enabled became invincible — HitPart EventHandler was being skipped due to a global variable being used instead of a local one.
UPDATED:
⭮ N/A
ADDED:
+ N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 30 Jun @ 6:00pm

FIXED:
🛠 Reformatted all 'Compat Checks' into one single function, user-side won't notice much of a difference
ADDED:
⭮ N/A
UPDATED:
⭮ N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 30 Jun @ 5:45pm

FIXED:
🛠 Fixed a bug that could cause server crashes or long client load times in certain cases related to AI integration.
ADDED:
+ AI Integration can now be toggled mid-mission — useful if you forgot to enable it in 3DEN.
UPDATED:
⭮ N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 12 Jun @ 9:27am

FIXED:
🛠 Fixed a major issue with AI Integration causing long or infinite loading times when using the system with a large number of AI at mission start.
ADDED:
+ N/A
UPDATED:
⭮ AI Integration now applies in a performance-friendly staggered manner. Also includes an additional check to ensure the game is fully loaded before execution.
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 2 Jun @ 9:40am

FIXED:
🛠 Compatibility fix for Black Carapace & Armor System conflict — AI or player units using Black Carapace’s system are now prioritized before Armor System values are reduced.
ADDED:
+ Two new CBA settings allowing separate HP/Armor values specifically for AI in the integration system.
+ New 3DEN checkbox under ‘Special States’: “Exclude Unit from Armor System”.
UPDATED:
⭮ N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 23 May @ 9:05am

FIXED:
🛠 Fixed a bug where 3den-spawned units weren’t taken into account during AI integration loading on mission start.
UPDATED:
⭮ N/A
ADDED:
+ Added 3 Zeus modules:
- Reset Armor/HP (“full heal”)
- Set Armor/HP (set a specific amount based on current allowed max health)
- Make Boss Enemy:
• Sets Armor or HP (depending on current CBA mode)
• Sets unit's max Armor/HP and updates current to match
• Optional: Display boss HP bar with custom or empty name
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 22 May @ 10:25am

FIXED:
🛠 Fixed a bug with where respawning caused invulnerability
UPDATED:
⭮ N/A
ADDED:
+ Added compatibility with Antistasi (Shouled work!).
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 12 May @ 8:18am

- Small typo, fixed now.

Update: 12 May @ 8:13am

FIXED:
🛠 Rewrote how the HitPart Event Handler is applied — previously, it used a function that removed other HitPart EHs from other mods (e.g. Death and Hit Reactions), causing compatibility issues. Now uses a local variable check to avoid conflicts.
UPDATED:
⭮ N/A
ADDED:
+ Compatibility added for Black Carapace – Test Version and its variants, as long as the armor and void shield variable names are unchanged.
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 5 May @ 8:52am

- I left in a 'systemChat' by accident, fixed.