Total War: WARHAMMER III

Total War: WARHAMMER III

[6.2.2]Wood Elves Enchanted Arrow Upgrades (With All Six Arrow Types)
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Update: 20 Aug, 2024 @ 5:33pm

Update 4.9

- Updated to 5.2 (Updated AI unit generation table)

Update: 27 Jul, 2024 @ 3:46pm

Update 4.8

- Added fire attack to Glade Captain's arrow since it's using the enchanted fire arrow as display model

Update: 19 Jul, 2024 @ 6:51am

Update 4.7

- Now both Starfire and AB are doing pure AP damage in order to differentiate them from other arrow types in terms of damage

- Testing feature: AB now have sundered armour effect so it could support other arrow types with base damage since Starfire sometimes out-perform AB with good RNG, making AB somewhat obselete.

Update: 19 Jul, 2024 @ 4:35am

Update 4.6

- Revised Waywatchers' enchanted arrows to cope with the new submod and to fix Starfire Shard having lower AP than Moonfire after 20% extra fire damage is applied. Reduced capability of Swiftshiver Shards to match its tier/upgrade points in tabletop.

- Now all AP enchanted arrows fly at the same speed and angle (35 degrees), except Swiftshiver Shards at 45 degrees being a lighter arrow.

- Reduced spread for Swiftshiver from 1.6 to 1 (to balance between damage on paper and damage in practice due to accuracy)

Update: 18 Jul, 2024 @ 2:43pm

Testing Workshop revert function, should still be 4.5

Update: 18 Jul, 2024 @ 2:39pm

Testing Workshop revert function

Update: 18 Jul, 2024 @ 12:34pm

- Update 4.5

- +50 cost for Arcane Bodkins and adjusted upkeep cost, missile cp, supply currency and AI generation value accordingly

Update: 9 Jul, 2024 @ 8:48am

Update 4.4

- Reverse the change for Deepwood Scouts (Swiftshiver Shards) in 5.1.1

Update: 6 Jul, 2024 @ 11:14am

Update 4.3

- Improved compatibility with the armoury requirement submod (deleted the same unused table in this mod)

Update: 3 Jul, 2024 @ 2:31am

Update 4.2

- Reduced the steering coefficient of Trueflight Arrows from 2 to 1.5

A reminder: the steering coefficient controls the speed of the arrow after homing activation, and thus also the speed which the projectile corrects its path to the target.

This reduces the speed of the arrows after homing activation but it should further improve tracking on hills as the arrows straighten themselves slower (while still have enough time to correct the flight path).

It should also slightly improve the tracking ability of the arrows in the air as they have more time to make a U-turn, while also still have enough speed to turn to the corrected path.

I didn't spend a whole day to test it this time so if you have different experiences from the explanation above please report in the comment section.