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On tabletop all enchanted arrows have the same range and are all armour piercing(AP). If you don't use the all AP submod, I think swiftshiver shard is better-balanced while being not AP (except Waywatchers) and it's one of the reasons why I made all-AP as a separate mod. If you are using this mod/non-AP, it is best suited for low armour units. The AP value is not great comparing to other enchanted arrow.
The damage in not actually doubled. For Glade Guards and Deepwood Scouts it should be around a 50% increase while the AP damage per shot is still the same (but 2 shots per attack). And for Waywatchers its a 20% increase. Although the price difference may not seem to be a lot in campaign but in general it should be in line with other missile units in terms of power/price difference.
Some content creators think CA is spending too much effort on creating campaign mechanics. While I always enjoy some interesting campaign mechanics, I think they should also spend more time on unit mechanics in battles but I guess it is just much more difficult with my limited modding knowledge.
I don't play Woodelves that often, but appreciate your work.
Never understood why the option to change arrow types is not in the game to begin with, same sad story with bretonnian archers.
Makes no sense to build a new unit for that.