RimWorld

RimWorld

Rimworld: Soundscape Enhanced
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Update: 11 Jul @ 12:46pm

- Title Update for 1.6

Added support for 1.6

Improved sounds for bullet ground impacts
New sound for designating tree cutting

Update: 7 Apr @ 3:49pm

- Minor improvements / No version update

Improved orbital beam sound (again)
Remade light gun tails to better fit medium and heavy tails
Minor changes in volume for strong winds and rainstorms
Adjusted volume range for various sounds

Update: 22 Dec, 2024 @ 9:08am

- Version 1.1

BIOTECH
Revamped hellsphere cannon charge up sound
Completely new sounds for the Diabolus Mechboss

Shortened sounds for the mech charging station
Completely new sound for the pollution pump
Completely new sounds for the toxifier

Update: 12 Aug, 2024 @ 3:08pm

- Version 1.0

CORE
New sounds for following pawn interactions:
Completely new sounds for weapon tails (gun sounds when zoomed out far)
Completely new sounds for pawns digging
Completely new sounds for pawns entering/exiting a shuttle
Improved sounds for pawns cooking
Added lots of additional new sounds for pawns researching

Changes to the UI sounds:
Completely new sounds related to quest interaction (Accepting, Completion, Failure)

Changes to world and other sounds:
New sound for EMP explosions
New and improved sound for active geysers
Further improved sounds for Rain & Space (Ambience)
Further improved sound for starting up a ship reactor

ROYALTY
New sound for triggering a proximity beacon

BIOTECH
Completely new and improved sounds for the mech charging station

Update: 11 Aug, 2024 @ 11:43am

- Hotfix for unity error / No version update

Removed certain sounds in order to reduce the frequency of the unity error until Ludeon improves FMOD compatibility

Update: 10 Aug, 2024 @ 12:33pm

- Hotfix for unity error / No version update

Implemented a possible fix for a unity error causing the game to not close and freeze instead

Update: 21 Jul, 2024 @ 7:21pm

- Version 0.9.3 (pre 1.0)

CORE
Changed following melee sounds:

New sounds for unarmed pawns punching
New sounds for pawns punching with a bionic arm
New sounds for punching with a sharp weapon

BIOTECH
Changed following mechanoid sounds:

Completely new sounds for Constructoid (Call, Injured, Death)
Improved sounds for Militor (Death)
Improved sounds for Tunneler (Death)

Update: 13 Jul, 2024 @ 10:07am

- Various Fixes / No version update

Changes to a few sounds in regards to reverberation and length
Changes to the way certain sounds are played in-game, creating more variation and consistency
Fixed the backport to 1.4, now using the new ambient sounds and sounds for designating mining

Update: 12 Jul, 2024 @ 10:49pm

- Version 0.9.2

New and improved sound for designating mining
Further improved sounds for designating deconstruction

Fixed issue with wrong sound file being played during heavy wind

Update: 7 Jul, 2024 @ 3:37pm

- Compatibility Fix / No version update

Added compatibility notice and fixed load order when using Serious Melee Sounds (RimPy and any other mod loader should always sort RSE correctly now)