RimWorld

RimWorld

Rimworld: Soundscape Enhanced
99 Comments
Giggles 12 hours ago 
@trocapalot Of course man, you make my favorite game better, which makes my life better. Wishing nothing but the best for you! <3
femoral2 17 hours ago 
Awesome mod, thank you!
LoggerC4 12 Jul @ 5:20am 
Thank you for the update!! :RelicII:
trocapalot  [author] 12 Jul @ 1:22am 
@Giggles

Thank you very much, it's been very hard but reading everyone's comments has really helped me push through on some days, I honestly can't thank everyone enough.
trocapalot  [author] 12 Jul @ 1:04am 
@moo

Try to disable ambient rim and let me know if that fixes the problem, otherwise try reducing the number of sound mods that you have enabled, you can also find a workaround in the pinned discussion thread since the issue is just log spamming.
moo 11 Jul @ 7:03pm 
Hi. Sorry to be the bearer of bad news, but this mod is currently wrecking my log both during game and on exit with this famous issue:

Error executing m_FMODChannel->stop()

Modpack is at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3507289931 if you want to replicate
Giggles 11 Jul @ 6:48pm 
Thanks for the update!

I really hope things turn around for you irl <3
trocapalot  [author] 11 Jul @ 12:49pm 
Thank you, the mod has been updated to 1.6.
Please report any problems here and I will fix them as soon as I can.
NandoGIP 9 Jul @ 9:53pm 
sorry for what youre going through, I hope things get better. i really enjoy your mod
trocapalot  [author] 9 Jul @ 7:44pm 
Thank you both for the kind words.
Luden 18 Jun @ 4:54am 
Wishing you all the best Trocapalot! Thank you for sharing this mod with the community, please remember you owe us nothing and this is a project you graciously donated your time to share with others for free - Hope to see you around! <3
SpankeyMankey 15 Jun @ 12:56pm 
Hey Trocapalot, sorry to hear that brother. I hope things get better for you and until then, keep your head up and take it one day at a time. You can pull through brother, I believe.
trocapalot  [author] 13 Jun @ 10:49pm 
@Robo

I honestly just can't tell you, I might port the mod to 1.6 but that's most likely it.
I'm going through a difficult time right now and dealing with a number of problems that are severely impacting me and I'm unsure how they'll affect me in the future.

My priorities have shifted for now and I hope everyone can understand.
Robo 13 Jun @ 12:36pm 
Will this be updated to 1.6? Would be interesting to see if your mod can do sound changes for ship takeoff/landing with Odyssey.
Head 20 May @ 7:48am 
Amazing work! Love these sounds
trocapalot  [author] 13 May @ 5:39pm 
i did not, adding more stuff would kinda defeat the whole purpose of it and i don't recall changing anything apart from the light gun tails being outdated since april
Deankiller Turnupseed 13 May @ 5:07pm 
did you update any of its content in the main mod?
trocapalot  [author] 13 May @ 5:04pm 
@Deankiller Turnupseed

The mod is unlisted and won't appear on the workshop. There's a hyperlink in the image above you can click to go to the light version's page.
Deankiller Turnupseed 13 May @ 4:43pm 
weird i can find it in browser but not the workshop
Deankiller Turnupseed 13 May @ 4:41pm 
where is the light version?
CrackaJack 13 Apr @ 12:13pm 
12/10 mod
mr_sebitor (twitch) 27 Mar @ 6:25am 
crispy!
trocapalot  [author] 25 Mar @ 11:58pm 
@Bobkiri

I'm unable to fix an issue that's not caused by me, unless they actually update their audio system, certain people will remain experiencing this issue, having a new error message won't help me at troubleshooting something I can't fix and there already is a temporary solution for it anyways.

I cannot reproduce the issue at all so I have to rely on other people giving me their error messages, I've spent probably days looking into this problem with very little success and I'm not going to continue wasting my time, I have already provided a lighter version of my mod where this problem does not happen.
Bobkiri 25 Mar @ 4:33am 
A recent update changed the format of the external music error message, is it now possible to fix the bug?
trocapalot  [author] 3 Feb @ 6:27pm 
@Persia

I am aware and can't fix it, you can send a message to Ludeon and ask them to fix the problem, use one of the workarounds provided like setting your error log to read-only or using RSE Lite. Please read the pinned thread for known issues.
Persia 3 Feb @ 1:57pm 
I'm experimenting the same issue. Crash where closing the game
trocapalot  [author] 20 Dec, 2024 @ 6:52pm 
@RocketRacoon

Thank you very much, I'm surprised I haven't thought of that before.
I have added this as a possible workaround to the pinned discussion thread.
RocketRacoon 20 Dec, 2024 @ 6:44am 
So I think I have found a temporary fix for the issue with the log file spamming and rimworld crashing on exit. Not ideal, but it is what is is. If you make the Player.log file readonly, rimworld won't spam it anymore with logs. Now that means you also won't have the logs written anymore, but it's a good tradeoff untill this gets fixed by the rimworld devs
femoral2 24 Nov, 2024 @ 8:44pm 
Wow, I really like the gun sounds. The occasional error that forces the application to close when exiting the game and generates a large Player.log file is not critical and shouldn't discourage anyone from using this amazing mod
trocapalot  [author] 19 Oct, 2024 @ 12:08pm 
@chebupelka

Please read the discussion thread to fix your problem.
It's an unfixable error from my part and needs to be fixed by Ludeon.
I was able to play with the research tree mod totally fine myself for hours on end.
chebupelka 19 Oct, 2024 @ 10:15am 
Doesn't work with Research Tree
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3030499331

Causes an endless freeze on opening the menu and in the log endlessly repeats the line:
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(152) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 15)
trocapalot  [author] 14 Sep, 2024 @ 4:24am 
Thanks, I added it to the list for known conflicts.
Yukari Whiteclouds 14 Sep, 2024 @ 1:06am 
Enhanced Vanilla Gun Sounds Revived also has minor incompatibility about patch failed errors
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3003419651
trocapalot  [author] 12 Sep, 2024 @ 2:26pm 
I'm super glad to hear that, I hope you have a lot of fun and as always just leave any questions, concerns or suggestions in the comments.
RocketRacoon 12 Sep, 2024 @ 1:31pm 
I've played for an hour and I got no errors. Also, exiting the game worked with no issues
RocketRacoon 12 Sep, 2024 @ 11:40am 
I'll check it, thanks! Hopefully the game devs will fix this issue since I for sure want to play with all the sounds :D
trocapalot  [author] 12 Sep, 2024 @ 10:36am 
@RocketRacoon

I have released a lighter version of RSE, please go check it out and let me know if that reduces some of the FMOD issues.
I also wanna just say a big thanks for constantly helping me out with reports since I cannot test this error at all on my computer.
RocketRacoon 12 Sep, 2024 @ 10:21am 
Just a note, apparently I get the log spammed even while in game. :( I was hoping that I could still play it with. Anyone knows if the devs are aware of this issue?
trocapalot  [author] 7 Sep, 2024 @ 8:49pm 
Sorry to hear that, I wish I could do something but my hands are tied
Vartarhoz 7 Sep, 2024 @ 2:15pm 
yea I know it's not an error from your end, I just find it funny that I had to sift through 700 mod to find issue. Hope Tynan fixs it.
trocapalot  [author] 7 Sep, 2024 @ 6:49am 
@Vartarhoz

Read the pinned discussion.
Vartarhoz 7 Sep, 2024 @ 2:24am 
So this is the mod that causes my pc to hog after quiting game and creating player.log for over 50gb if untouched. lol
RocketRacoon 18 Aug, 2024 @ 8:09am 
Apparently the exit to menu first doesn't work every time :)) So best solution is to just close the game from the task manager directly.
trocapalot  [author] 16 Aug, 2024 @ 12:04am 
@bru

Please read what tide{S}haper industries said right below your comment.
It's not my fault, nor can I fix it, Ludeon needs to fix it.
Your solution is in the pinned discussion.
La Blue 15 Aug, 2024 @ 11:41pm 
If install the mod

C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(152) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 15)

The error continues to accumulate in the log, causing problems
moo 11 Aug, 2024 @ 5:30pm 
There used to be a mod that just force closed RW on exit...
tide{S}haper industries 11 Aug, 2024 @ 12:24pm 
Yeah, the 'bug' there is within RW's sound-plugin FMOD. RW would need to update their Unity-version to get rid of that. And it doesn't affect everyone the same - so there's probably some relation to the user's hardware as well. Only thing you can really do is to kill the game via Task Manager to make sure it doesn't close in bugged state and keeps logging the error hidden from the user - that's what tends to case those 200GB large Player.log-files.
RocketRacoon 11 Aug, 2024 @ 12:06pm 
As a temporary fix, you can close the game to main menu first, wait a few seconds and then exit.
trocapalot  [author] 11 Aug, 2024 @ 11:17am 
Yeah, the problem lies in the game's code which I am obviously not able to change, I'm guessing that this comes from the ambient sound files as they're constantly playing, nobody knows what the real cause behind this problem is and this kinda ruins my mod as I set out to change every sound, especially the ambient noises which I spent a lot of time on. I'm afraid there's nothing I can do to fix this issue and we'd have to count on Ludeon themselves to implement a fix, I'm still looking for a solution though. Odd I've never encountered this myself though in my hours of playing with this mod
RocketRacoon 11 Aug, 2024 @ 10:35am 
I am still having the problem .C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(393) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 15) My log file had 1gb :))