Total War: WARHAMMER III

Total War: WARHAMMER III

Warhammer 3 Visual Bug Fixes
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Update: 8 Apr @ 10:18pm

Hotfix to remove some uneccessary files that caused issues with the Kharibdyss model.
CA seemes to have fixed the unit so my previous fix only messes it up now.

Update: 30 Mar @ 1:28pm

Updated for patch 6.1

I recently got a new computer and some of my previous notes where lost.
Now I did some new additions before this happened, and I think I know what I changed, but I can't guarantee that the readme is complete right now.

New in version 2.1

- Doombulls do not get faction based skin colour
Fixed with new Mask texture files.

- Centigors do not get faction based skin colour
Fixed with new Mask texture files.

- Ungors get som odd faction based skin colours
Fixed with new material files (Will re-visit in future update, not really happy with it)

Update: 12 Jan @ 10:47am

I wanted to add more animation related fixes, but I have not been able to fix all I wanted.
But I managed to add a few new additions.

New in version 2.02

Greenskins

Azhag does not grip his weapons on the campaign map
- Fixed with edited bin file

Generally, units do not grip their offhand weapon or shield.
- partially fixed with new animation files and DB table entries (Only works when zoomed in)


I also removed some files for Warrior Priests as they are now uneccessary and where causing some visual bugs.
My edited rigid models remain as they fix som clipping issues with the shoulders.

Update: 3 Jan @ 3:54pm

The old mod is being discontinued so this is the only mod being updated now.

New in version 2.01

High Elf

Prince Campaign animations are borked, shield is floating on his back.
- Fixed with new animation bin files

Vampire Coast

Deck Droppers RoR is using the standard textures for the bat (bug from WH2 that was fixed Amphibian Artillery)
- Fixed with DB Table entries and new texture, material, wsmodel and variantmeshdefinition files.

Cathay

Shugengang lord has some odd behavior on its cloak on the first variant.
- Fixed with new rigid modell file

Update: 20 Dec, 2024 @ 1:11pm

Fixed a bug with the previous "fix" for the Plaguebearer units heads looking all deformed.

New hotfix also added.

Greenskins

Black Orc units do not share the same head variants.
- Fixed with edited and new variantmeshdefenition files

Update: 19 Dec, 2024 @ 3:50pm

Quick hotfix for Nurgle

Nurgle

Exalted Plaguebearers are using the wrong texture.
-Fixed with new Material Files

Update: 14 Dec, 2024 @ 12:26pm

Added some missing files for some fixes to actually work correctly.
Also cleaned up a few more uneccessary files.

Update: 13 Dec, 2024 @ 10:21am

Updated for 6.0

I rebuildt the mod from the ground up and managed to remove a bunch of redundant fixes and edits.
This should also have shrunk the file size a bit and perhaps made it a bit more compatible with other mods.
I call this the 2.0 version of this mod.

Not many new additions with this version, but here are the new stuff.


Vampire Counts

Red Duke shield has faction colours which does not match his armor
- Fixed with some db table entries

Bretonnia

Albrich Hippogryh mount Tempest has black borders around its feathers
- Fixed with new material and wsmodel files

Greenskins

Black Orcs with Great weapons have no faction colours
- Fixed with table entry

Black Orc texture where changed and they lost some minor faction colour details
- Fixed with new texture files

Empire

Various Knight units do not have faction colored lances.
- Fixed with edited texture file.

Khorne

Chaos Knights are using RoR textures
- Fixed with edited material files

Update: 1 Dec, 2024 @ 10:27pm

Quick update to fix an issue with land_unit_table entries and some animation issues with Wood Elves Waywatchers.

Also added the following quick fixes.

New in version 1.75

Dark Elves

- Khainite Assasins Crossbow has bugged textures
Fixed with new material, rigid and wsmodel files.

Skaven

Queeks head changes color if he is a part of a different faction
- Fixed with table entry in units_variants_volours_tables

Update: 31 Aug, 2024 @ 2:28am

Quick hotfix for resolving an issue with Alberics mounts