Barotrauma

Barotrauma

Baroverhaul
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Update: 21 Mar @ 7:56am

Slight fix with an event

Update: 21 Mar @ 12:53am

Fixed Thalamus Genes

Update: 20 Mar @ 3:22am

Should hopefully be compatible with Artifacts and Ruins Enhanced as well as Ancient Genes

Update: 20 Mar @ 1:43am

Check Discussion tab for patch notes

Update: 8 Feb @ 8:24am

-A handful of small fixes I forget
-Fixed Another Man's Treasure
-Updated Russian Localization
-Reduced skill requirements and adjusted prices on a bunch of "exo"/heavy weapons
-Increased the fabrication and deconstruction cost/yield of standard exosuit
-Changed the crafting recipes for all job exos and most purchaseable exos to require a standard exosuit as a base, along with some fitting items for what the exosuit does.
-Changed the exosuit talents to not check or care about which job you are and hopefully give talents more consistently now
-Changed level requirement for job exosuits to 14 so they are more late-game items now to not make dive suits as irrelevant
-Removed the standard exosuit from all job exosuit talents except for mechanic so you either require a mechanic to supply exosuits for your job *or* to find an exosuit on a wreck and clean it up.

Update: 30 Jan @ 8:13am

-Fixed EMP Depth Charges to not instakill people in a 20m radius
-Fixed all stat boosters to work on other players

Update: 27 Jan @ 11:43am

-Removed WIP Factions. Whoops.

Update: 27 Jan @ 11:43am

-Fixed a few misaligned textures
-Changed a talent text color

Update: 24 Jan @ 2:31am

- Fixed issue with tags for Infantryman and Assault Rifle
-Adjusted Railgun Carrier to be 1h (since it was made before you could carry two shells by hand and needed a buff)

Update: 12 Jan @ 4:54pm

-Fixed Heat Cannon Plasma Ammo causing errors when hitting targets with ore in their inventory
-Nerfed Patch Adams