Garry's Mod

Garry's Mod

Cat's Warhammer SWEPs
Showing 11-20 of 56 entries
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Update: 8 Apr @ 12:18pm

- Added ability to edit melee swing speed through DWEP
- Updated melee balancing for melee weapons to make slightly more sense
- Updated forge attachment icons
- Updated hud short scope scope overlay and positioning to fix one weapon not being able to use it effectively

Update: 6 Apr @ 5:29pm

- Added Primaris weapons: Bolt Pistol, Heavy Bolt Pistol, Bolt Carbine, Bolt Rifle, Assault Bolter, Dual Assault Bolters, Plasma Incinerator, Plasma Exterminator, Dual Plasma Exterminators
- Added proper Power and Force Halberds
- Added Dual Bolt Pistols: Godwyn, Phobos, Tigrus
- Added attachment to change skin to white/silver for applicable models
- Added forge menu for power/force swords, axes, halberds, and mauls

Update: 1 Apr @ 5:25pm

-Added limited power sword customization menu

Update: 30 Mar @ 10:59pm

Added experimental skin and color selection for Gauntlet weapons (Power Fist and Lightning Claws)

Update: 28 Mar @ 9:56pm

- Changed Light scope reticle
- Changed reflex sight on Heavy Autocannon and Twin-Linked Heavy Stubber to be in-line with rest of weapons
- Minor corrections to Heavy Scope texture and 3D Scope positioning

Update: 27 Mar @ 11:32pm

- Added Voss and Kantrael Longlas
- Added internal reflex sight to Kantrael lasguns
- Added 3D Scopes where applicable
- Added 2D Scope Attachments in addition to 3D scopes
- Added new reticles for Reflex and Short scope
- Removed some unused assets

Update: 23 Mar @ 10:15pm

- Added new scope overlays. These are probably going to change again in the future
- Added volkite having chance to cause explosion on hit
- Gave heresy plasma pistols a plasma flask on the bottom
- Added small sights inside of Kantrael lasguns to be more effective as an aiming device
- Added Kantrael and Voss Longlas
- Experimented with 3D scopes. Probably still not going to happen for a decent bit

Update: 21 Mar @ 3:54pm

- Implemented overheating mechanic for Plasma weapons. Hit E + Walk to vent. Damages user if heat hits 100
- Added ability to turn off power field for most power weapons
- Changed sights on a some Lore weapons to not use base viewmodel clipped into them.
- Added removable magazine to applicable Lore weapons

Update: 19 Mar @ 9:14pm

Gave each special sword of the chaos gods a unique effect

- Razor of Changer -> Prophet's Razor: On hitting a target, randomly rolls on a table of 15 effects, 5 good, 5 bad, 5 neutral

- Sword of Blood -> Reaver's Fang: On hit, gain a stack of Bloodlust that increases health steal, damage, and armor gained on kill. Timer will reset stacks if no hit dealt in a period of time

- Charnabal Sabre: On hit, gain a stack of Perfection that gives a chance for a critical strike and increases move speed. If an attack misses, resets the stacks

- Plague Blade - On hit, apply a stack of Plague to the enemy that deals DoT. Can stack multiple times per enemy, slowly degenerates. Slowly heal health and armor, rate increases with increased number of enemies afflicted with Plague

Update: 18 Mar @ 10:03pm

- Added 2 new ogryn weapons
- Added Sword, Axe, Thunderhammer, with a shield
- Added Mezoa and Angel's Talon Lightning Claws
- Changed sounds for most of the melee weapons
- Slightly changed viewmodel for lucius lasgun
- Lowered stun timer on NPCs to 10
- Lowered calibrated melta damage to vehicles
- Removed unused and redundant sounds
- Fixed issue with plasma overcharge explosion