Garry's Mod

Garry's Mod

Cat's Warhammer SWEPs
Showing 31-40 of 56 entries
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Update: 2 Mar @ 6:53pm

Added Boarding Shield Variants to a few weapons. They block bullets, but not melee (balancing purposes and the code hates me)

Tweaked sound for gravgun

Probably did other stuff I don't remember

Update: 1 Mar @ 1:10pm

Added weapon icons to all weapons

Update: 28 Feb @ 6:15pm

Added:
- Stalker Bolter
- Chaos Heavy Chain Axe
- Chaos Heresy Chain Axe
- Power Fist & Chaos version
- Lightning Claw & Chaos version

Redid melta tracer effects
Fixed explosion effects scaling far too big (hopefully again)

Update: 27 Feb @ 8:05pm

Completed attachments for Legacy weapons

Gave movable magazine to what models it can work with

Removed "Bolt" plasma guns from base sweps

Added bolt attachment to all plasma weapons, including different color for Chaos

Minor viewmodel tweaks to have better ADS for a few weapons

Still need to figure out some issues with materials

Update: 25 Feb @ 9:03pm

Gave all legacy weapons a proper weapon Pattern in inspection menu. Tried to base them off of known Crusade/Heresy patterns

Fixed Chaos Plasma Cannon view and world model

Update: 25 Feb @ 10:16am

Changed thumbnail

Update: 24 Feb @ 5:57pm

Revamp of Explosive weapons and effects
- They should work properly now, and explosives fired base their damage off of the weapon's damage.
- Made High Explosive look neat with a shockwave
- Hopefully fixed issue of plasma explosions sometimes getting massive
- Fixed Melta Bomb to deal proper damage and effects if used with timer at 0
- Melta Timer now displays somewhat correctly
- Maybe fixed melta bomb viewmodel
- Rockets no longer need LVS to actually work

Did change the weapon ID for the regular missile launcher

Melee weapon damage and range can now actually be edited dynamically. DWEP and attachments will actually effect the values

Added a "Training Mode" attachment to all weapons (except melta bomb), which reduces damage by 90%
- Useful if you want to use the weapons without them being too overpowered
- Useful to do pvp without needing massive healthpools

Changed delay before needing to spin up on Assault Cannons. Wasn't working correctly

Lascannon now should pierce god

Remembered why I stopped for awhile after seeing all the attachments I'll need to make for the legacy weapons

Update: 9 Dec, 2024 @ 10:23pm

Increased autocannon firerate again

Update: 2 Dec, 2024 @ 11:40pm

Changed laser attachment to be a sprite
- Prior method caused it to appear on everyone's screen if 1 person had it equipped
- Will need some testing in multiplayer
Changed laser texture to hopefully fix the black square around the dot

Update: 1 Dec, 2024 @ 1:39pm

Quick update to Legacy Autocannons roughly based on stats I found from the RPGs