Left 4 Dead 2

Left 4 Dead 2

IMBA Infected
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Update: 16 Aug, 2024 @ 12:17pm

Quick update:

- Fixed Tank notification still popping up after finale is finished.
=> will only notify of Tank spawn until rescue vehicle is ready.

Update: 16 Aug, 2024 @ 11:44am

Minor update:

- Fixed some notifications not being the right color. Still wishing we have more of them to work with
- Fixed Jockey notification being spammed when not killed by survivors.
- Fixed the reward script flooding console with error messages when zombies are killed by worldspawn (in TUMTARA or other ways)

Update: 14 Aug, 2024 @ 9:15am

Quick update:

- Fixed Smoker notification damage not showing the corerct color

Update: 14 Aug, 2024 @ 2:26am

Quick update

- Removed Witch spawn notification

You won't need it

Update: 12 Aug, 2024 @ 6:59am

Quick update:

- Fixed Charger Greater Bash not dealing damage on survivor impact
(by putting in a function I forgot to port over from local)

=> Survivors can be bashed twice, 1 from survivor impact and 1 from object impact (no we do not count Zoey or Rochelle as objects)

Update: 12 Aug, 2024 @ 6:36am

Quick update:

- fixed Explosive Ammo Upgrade notification not showing color in healthy situation

Update: 12 Aug, 2024 @ 1:43am

Minor update:

Revamped the notification system

Examples:

- Tank: sinner killed Tank. Rewards: 18 HP + Haste (30s)

- Witch:
+ headshot: sinner headshot Witch. Reward: 40 buffer HP
+ normal: sinner killed Witch. Reward: Haste (15s)

- Specials: rewards are now color coded by status, and removed explanations
+ Full reward: orange (\x04)
+ MAX HP reached: bright green (\x03)
+ buffer only: olive green (\x05)

No Commons notis. Why ? Because we want to keep the chat area clean

Update: 11 Aug, 2024 @ 10:03am

Quick update:

- Combined Smoker ability messages
=> Smoker (IMBA) rooted [player] for 1.5 seconds, dealing 18 damage

Update: 11 Aug, 2024 @ 3:10am

Quick update

- Removed 1 redundant word

Update: 11 Aug, 2024 @ 2:58am

7.21zh:

The Chronobiology update

We have a lot going for this one. Took a while to make and playtest, but it's finally here.

In this patch
- Reworked Tank HP, rewards and drop system to scale with time
- NEW Tank reward for when killer is Dead.
- New IMBA ability for Jockey + Spitter, rebalanced Hunter + Charger + Smoker, new ability name for Boomer
- Reworked Specials rewards to be more consistent
- Rebalanced Specials rewards
- Minor Witch change

NEW: An (IMBA) suffix will be added to Specials' names
=> Example:
sinner headshot Jockey (IMBA). Rewards: 8 true HP + 6 buffer HP (Maximum)
Jockey (IMBA) died and DROPPED AN ACID PATCH

Tank and Witch are not IMBA yet because they still need their IMBA abilities. Next patch. Promise.

Enjoy this one cuz next one will take really long to make

===========================================================================

Tank

- Movement speed increased from 230 to 240
=> Tank will still be faster than survivors when on fire

NEW: Tank HP now scales with time
- Tank starts with 8000 base HP (Expert default) and gets 6 HP per second (360 HP per minute)
- Tank MAX HP is capped at 60 minutes

NEW true HP reward formula
- Full formula: time/60*100 + 20*hour (time is in minutes)
=> In simpler words, what percentage of 60 is the current time plus 20 per hour passed

- Example of NEW TANK HP AND HP REWARD:
[ibb.co]

NEW: Tank killer will RESPAWN if is DEAD when Tank dies
=> Before 15 minutes: RESAPWN (50)
=> After 15 minutes, before 60 minutes: RESAPWN (25) + True HP reward
=> After 60 minutes: RESAPWN (100) + True HP reward
(might bug if killer was on 3rd strike)

Feels like dota late game when everyone's super strong eh :D

Witch
- HP increased from 1300 to 1500
- Scream:
+ Headshot buffer HP decreased from 50 to 40
+ Incapped killer now receives half the amount (20) instead (still has 50 total HP)

=> More risks, less rewards. She's balanced (?) until next patch.
Hint: if you look into the vpk file you'll know what I'm working on and why it's gonna take some time.

REWORKED: Specials rewards

We're nerfing Specials rewards but making them more consistent with this one.

- Rewards when at max HP or more (>=100) adjusted to FULL buffer HP reward + HALF true HP reward (as buffer HP)
=> Example: Smoker grants (6+8) to killer under true 100 HP, and grants (0+11) to killer with at least 100 true HP

- Rewards will now always be granted in full while keeping the overheal rules
=> Any remainder of true HP reward when killer reaches full HP will be given as buffer HP instead
=> Example: killer headshot a Charger (10+4) and is at 99 true HP. killer will receive (100 - 99) true HP and (10-1+4) buffer HP

Smoker
- HP increased from 200 to 250
- Movement speed increased from 270 to 290
- Tongue health increased from 400 to 600
- Tongue break damage increased from 400 to 600
- Tongue hit cooldown decreased from 12 to 10
- Tongue miss cooldown decreased from 12 to 10
- Escape range increased from 625 to 725
- Achieved IMBA status

Boomer
- Reward adjusted from (3+12) to (4+8)
- Leaker ability is now called Meat Shield
- Achieved IMBA status

Hunter
- Reward decreased from (9+6) to (8+6)
- Almost Wonder: ability renamed to Jinada
- Jinada: damage decreased from 20 to 18
- Achieved IMBA status

Spitter
- Reward increased from (5+10) to (6+8)
- Nethertoxin: Renamed to Poison Attack
- NEW: Nethertoxin: Spit now causes a 25% slow for 4 seconds
=> ty Cuba for the code
- Achieved IMBA status

Jockey
- NEW: Acid Spray: Jockey now DROPS AN ACID PATCH on death.
- Reward decreased from (9+6) to (8+6)
- Achieved IMBA status

Charger
- Reward adjusted from (11+4) to (10+6)
- Minor Shock: ability renamed to Greater Bash
- Greater Bash: damage decreased from 20 to 18
- Fix Greater Bash activating when Charger has not slammed into an object
- Achieved IMBA status