Project Zomboid

Project Zomboid

Industrial Revolution
Showing 11-20 of 21 entries
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Update: 4 Aug, 2024 @ 9:48pm

v1.09 hotfix
Working on a hotfix for the robotic claws

Update: 4 Aug, 2024 @ 8:38pm

v1.08 patch
Fixed - Error popping up with the new claws when they failed to find any objects in the square they were searching

Update: 4 Aug, 2024 @ 8:14pm

v1.07 Update
Added - Robotic Claw that moves from container to container
Added - Several factory overlays
Added - New recipes for the milling machine: concrete, plaster, rope, twine
Fixed - Information on Terminal Right for Material part 3
Fixed - Issue with deconstruction drainable output, now outputs based on drainable of original item
Fixed - Issue with milling machine getting the exact drainable amount needed

Update: 28 Jul, 2024 @ 11:21am

v1.06 hotfix
Fixed - issue with vehicles being filled throwing an error

Update: 28 Jul, 2024 @ 10:08am

v1.05 update
Balanced - Metal sheets to unusable metal and back again
Added - translation tables
Added - Category lists from available mods
Added - Support for Better Sorting categories
Fixed - Display categories showing the name in menus vs the shorthand in game titles
Added - Menus to show materials that can be used for repairing specific items that are in the current tables
Updated - Menus to make more sense depending on the mode of the machine
Fixed - Random issue where terminal may not control a couple of machine functions
Added - Welding rods mill recipe
Added - overlays for the gigamart conveyors
Fixed - bug with a gigamart conveyor stuck in the wrong direction

Update: 26 Jul, 2024 @ 3:22pm

v1.04 patch
Added - limit to the number of items that can move per cycle from conveyor to conveyor to stop a huge amount of lag with moving hundreds of items at once
Added - Zombified Tacos under the Authentic Z recipes

Update: 26 Jul, 2024 @ 12:09pm

v1.03 Update
Added - Ammocraft! Break all ammo down into base components and then build them back up to the ammo of choice!
Added - Multiple Item Outputs added in the mill
Added - Item Reuse in the mill example: molds are used but stay behind for the next production run
Added - Structure for drainable items to autodetect in the mill vs count materials
Added - output of drainable materials by number of uses
Updated - Zombified Sushi and Zombified Dog Food with Authentic Z zombie chunks... eww... stuff those zombies into the machines, just make sure they're dead first.

Update: 14 Jul, 2024 @ 8:52pm

v1.02 Update
Added - a deconstruction option in the milling machines, still need to add recipes for things to be taken apart, has a few small things
Added - separate lists for the mod recipes in the menus
fixed - some misc bugs I found along the way
rebalanced - spiked bats now use 5 nails and the deconstruction from one will give 5 nails and a baseball bat back, some other recipes have changed

Update: 13 Jul, 2024 @ 9:43pm

v1.01 patch
fixed - bug involving empty conveyor containers send an error message
added - conveyors the ability to push items into vehicles
added - a few recipes including the motors if you are using The Workshop so you can automate their production for building more factory pieces
fixed - a bug involving reloading a map and getting an error before the mod compatibility recipes could be loaded

Update: 12 Jul, 2024 @ 9:06pm

Preview image update only.