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"Do you mean that I can unsubscribe from the following mods and enable your mods to include the following mods?For example, if I unsubscribe from the Authentic Z mod, will it also be available in the game if I subscribe to your mod and enable it?Or are these mods just compatible with your mods and need to be enabled separately?Please help me,my reading comprehension skills are not very strong."
If you have those mods, this mod is compatible. If a server admin does not want the recipes they can still block them in the sandbox settings
If you put a crate down and wait for it to fill, then you can drop the next one down and fill that one. They just need to be placed one at a time. I will look at this during the b42 change to see if I can find a more elegant solution.
Sorry if this has been asked and answered before, but is this safe to add mid-save?
The recipes exist for this now if you have the Ammocraft mod or if you look at the add-ons, at least one is a Brita's add-on that will do ammo. After 42, I would like to remake my supergigamart map as an industrial area nearby with factories made to work with this mod.
also this mod really shows some promise keep up the good work.
Added - compatibility for KI5 primary trunks and truck beds, changed the system to pull from a list and added the primary trunks from KI5's vehicles, known limitation only the primary trunk is seen
Added - Xmas gifts that open with items inside, over 2000 different possible outcomes
Added - Items and recipes for tape, paper, wrapping paper, and 8 gifts and presents that only work in the milling machine
Added - Sandbox settings to limit the recipes including the new gifts and still allow admins to spawn the gifts in case they want to
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042138819
FA2 predates IR and is where that function currently lies. Building Menu Factory Pieces adds the generator to help with random issues with moving them. I may add the function to IR in the future, it would just duplicate the feature in two mods. For now you can just add FA2.
Good to know that it is multiplayer dedicated. Can you send me your mod list? Either in discord or here. Thank you!
Need the Functional Appliances 2 mod to give them function. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042138819
Makes me think one of the mod files is corrupted, try unsubscribing and resubscribing to Industrial Revolution and Building Menu: Factory Pieces. In severe cases I have had to delete the mod directory for a mod that is corrupted.
Nice! Hoping to make recipes in the base setup optional so that modders could always make their own recipes for their own servers without getting any of these forced on them. Just wanted to make sure the add-on system works first.
in game minute function to every 150 ticks by default with a sandbox to increase or decrease the ticks from 100 to 1000. So people with faster machines can drop it to 100 and servers with a lot of players and push it up a bit if they get lag spikes from moving items.
Think I saw this on the discord too. Want to make sure I have clarification first, not sure I can short circuit what ammocraft needs, but I would like to add an alternative.
Yes, I have some canning vanilla ability now but I would like to get more added.
I actually cut the audio file volume levels down about 50% or so when I worked on them the last time and I have been trying to find a way to change the volume and range of the sounds today but none of the changes seem to make any difference.
They use the environmental sound levels and the unfortunate side effect is if you jack up the sounds to hear the zombies you also get blasted by the sounds of industry. There may be a way to set it's own volume system. I know Burryaga has done this with the TrueMusic Jukebox...
My preferred method now is to take any ammo I am not using and have it deconstructed into scraps and then reconstructed into the only ammo I use. Bits and all. It's not one for one, for instance a long rifle bullet it much larger than a small pistol round, so scrapping rifle ammo and making handgun bullets gains more units in the end.
Deconstruct with the milling machine lead pipes or bullet tips. I should make a hand-crafted version. I will add that to the list.