Project Zomboid

Project Zomboid

Industrial Revolution
170 Comments
Mystia Lorelei 20 Jul @ 3:19pm 
Would certainly enjoy someone else hammering together a Brita add-on again if the original isn't getting reposted.
Nycotex 1 May @ 3:28pm 
Link for Industrial "Revolution Craftable Projectiles Add-on" and Industrial "Revolution Brita Add-on" don't work anymore
4차원베스 13 Mar @ 10:47pm 
What are the conditions for turning on the generator? (There are milling machines, conveyor belts and other machines around the current generator installation, and I filled it with more than 300 oil, but it won't turn on.)
norby007  [author] 1 Feb @ 9:20am 
@xmlyyds Jan 5 @ 9:49pm
"Do you mean that I can unsubscribe from the following mods and enable your mods to include the following mods?For example, if I unsubscribe from the Authentic Z mod, will it also be available in the game if I subscribe to your mod and enable it?Or are these mods just compatible with your mods and need to be enabled separately?Please help me,my reading comprehension skills are not very strong."

If you have those mods, this mod is compatible. If a server admin does not want the recipes they can still block them in the sandbox settings
调查学姐毕设惊了 5 Jan @ 9:49pm 
Do you mean that I can unsubscribe from the following mods and enable your mods to include the following mods?For example, if I unsubscribe from the Authentic Z mod, will it also be available in the game if I subscribe to your mod and enable it?Or are these mods just compatible with your mods and need to be enabled separately?Please help me,my reading comprehension skills are not very strong.
norby007  [author] 3 Jan @ 7:51am 
working on this b42 upgrade today...
norby007  [author] 30 Dec, 2024 @ 9:28pm 
"Seems conveyors cant put items in multiple boxes? crates standing on each other? its veeeeery sad and makes mod useless for me("

If you put a crate down and wait for it to fill, then you can drop the next one down and fill that one. They just need to be placed one at a time. I will look at this during the b42 change to see if I can find a more elegant solution.
UltraLastTry 30 Dec, 2024 @ 4:05am 
Продублирую вопрос на русском- Можно ли как то сделать чтобы конвееры раскидывали вещи в ящики которые стоят друг на друге? пока что сортирует только в самый нижний ящик(
UltraLastTry 30 Dec, 2024 @ 3:43am 
Seems conveyors cant put items in multiple boxes? crates standing on each other? its veeeeery sad and makes mod useless for me(
norby007  [author] 29 Dec, 2024 @ 8:22pm 
can add mid save no issues... to get it to b42 though its going to be a bit. since building menu will not be updated I need to figure out how to get the furniture to move over.
Celivalg 20 Dec, 2024 @ 3:09am 
Hello! fulfilling my factorio addiction in an apocalyptic zombie survival? Yes please!

Sorry if this has been asked and answered before, but is this safe to add mid-save?
Skimrae 15 Dec, 2024 @ 2:48pm 
YES FINALLY. NO LONGER, AM I STUCK IN THE BULLETMAKING FACTORY, SPENDING HOURS MAKING AMMO FOR THE MILITARY. WOOOOOOO!
norby007  [author] 14 Dec, 2024 @ 9:57am 
"so here's an idea an Ammunition plant"

The recipes exist for this now if you have the Ammocraft mod or if you look at the add-ons, at least one is a Brita's add-on that will do ammo. After 42, I would like to remake my supergigamart map as an industrial area nearby with factories made to work with this mod.
Torkkar 10 Dec, 2024 @ 11:26am 
so here's an idea an Ammunition plant just set the input to be ammo components and out pop bullets of the type you want if you want to get complicated then a gunpowder mill compatible with all the craftable ammo mods, a Bullet disassembly to take apart ammo you don't use and reclaim its components, and an advanced conveyor spliter & sorting machines with Vats to store the food from opened caned goods so you can automate taking the cans for use in the factory and some way to cold store the foods.

also this mod really shows some promise keep up the good work.
anthonycamari282 4 Dec, 2024 @ 8:46pm 
I appreciate you taking the time to make all these you are super appreciated!!
norby007  [author] 1 Dec, 2024 @ 8:42am 
v1.19 Gifts Update is Live!
Added - compatibility for KI5 primary trunks and truck beds, changed the system to pull from a list and added the primary trunks from KI5's vehicles, known limitation only the primary trunk is seen
Added - Xmas gifts that open with items inside, over 2000 different possible outcomes
Added - Items and recipes for tape, paper, wrapping paper, and 8 gifts and presents that only work in the milling machine
Added - Sandbox settings to limit the recipes including the new gifts and still allow admins to spawn the gifts in case they want to
norby007  [author] 1 Dec, 2024 @ 8:29am 
updating in a few minutes...
norby007  [author] 24 Nov, 2024 @ 12:19pm 
"Can you make the generator just work to power your safehouse? I don’t understand the point of it when you can’t power anything with it."

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042138819
FA2 predates IR and is where that function currently lies. Building Menu Factory Pieces adds the generator to help with random issues with moving them. I may add the function to IR in the future, it would just duplicate the feature in two mods. For now you can just add FA2.
Joker 23 Nov, 2024 @ 8:22pm 
Can you make the generator just work to power your safehouse? I don’t understand the point of it when you can’t power anything with it.
norby007  [author] 22 Nov, 2024 @ 9:38pm 
v1.18 Trunk Update released, gives compatibility for the machines to pull from and drop into the trunks for the vanilla trailers and assorted KI5 unique trunks
norby007  [author] 11 Nov, 2024 @ 8:13pm 
"Important thing: I try to do all of this in multiplayer mod, with dedicated server. No one can do that, I'll already ask my folkes"

Good to know that it is multiplayer dedicated. Can you send me your mod list? Either in discord or here. Thank you!
norby007  [author] 11 Nov, 2024 @ 8:12pm 
"umm how do you use the generators?"

Need the Functional Appliances 2 mod to give them function. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042138819
Exiled_Templar 11 Nov, 2024 @ 7:25pm 
umm how do you use the generators?
HellRake 11 Nov, 2024 @ 8:05am 
Important thing: I try to do all of this in multiplayer mod, with dedicated server. No one can do that, I'll already ask my folkes
norby007  [author] 10 Nov, 2024 @ 8:28am 
"Sup. For some reasone, when I press right mouse button, I can't control any of function in this industrial part. It's just place like a default non-functional tile. You know the reasone of this wierd shit?"

Makes me think one of the mod files is corrupted, try unsubscribing and resubscribing to Industrial Revolution and Building Menu: Factory Pieces. In severe cases I have had to delete the mod directory for a mod that is corrupted.
HellRake 9 Nov, 2024 @ 3:32pm 
Sup. For some reasone, when I press right mouse button, I can't control any of function in this industrial part. It's just place like a default non-functional tile. You know the reasone of this wierd shit?
norby007  [author] 9 Nov, 2024 @ 11:41am 
"Sick mod, very powerful while being intuitive to use. 10/10 somehow not destroying my framerate as well"

Nice! Hoping to make recipes in the base setup optional so that modders could always make their own recipes for their own servers without getting any of these forced on them. Just wanted to make sure the add-on system works first.
jcb_ 9 Nov, 2024 @ 1:01am 
Sick mod, very powerful while being intuitive to use. 10/10 somehow not destroying my framerate as well
norby007  [author] 7 Nov, 2024 @ 9:56pm 
You may need to check some milling machine recipe settings after the update as some recipe names were changed in the transition.
norby007  [author] 7 Nov, 2024 @ 9:48pm 
And... v1.17 is live! I will explain and launch a generic recipe add on mod soon. :)
norby007  [author] 7 Nov, 2024 @ 9:23pm 
Launching the new IR in just a few minutes.
norby007  [author] 3 Nov, 2024 @ 7:44pm 
Also... the way the new update works is that the recipe lists are loaded in mod load order, so if you like a recipe better for the same item, load that last in case there is a conflict with another mod.
norby007  [author] 3 Nov, 2024 @ 7:43pm 
When this update goes through, you may need to check on the milling machine recipes you have setup now. They may change due to the way the recipe lists had to change. The same recipes are there they just had some name changes.
norby007  [author] 3 Nov, 2024 @ 7:42pm 
Lastly, moving the timing of the cycles for the machines from a every
in game minute function to every 150 ticks by default with a sandbox to increase or decrease the ticks from 100 to 1000. So people with faster machines can drop it to 100 and servers with a lot of players and push it up a bit if they get lag spikes from moving items.
norby007  [author] 3 Nov, 2024 @ 7:42pm 
Two, pushed all recipe lists to an external mod platform possible. I left the mod addons I made already in the code for this mod but all future other mod support will be in separate add on mods. This also frees up the code structure so that any modder can add a file or two and link into the IR system or a 3rd party modder can create a file to support a mod that the original author doesn't. Working on a tutorial to make the changes understandable to modders and hopefully new modders that want to learn.
norby007  [author] 3 Nov, 2024 @ 7:42pm 
Big update coming later this week. I need to test through some stuff first in multiplayer. One, found a bug in the repair materials segment that would have caused an error in using the repair materials.
norby007  [author] 23 Oct, 2024 @ 10:00am 
"sorry, I know it isn't entirely your problem but, basically to use your ammo crafting module at all we have to use the outdated version of the mod"

Think I saw this on the discord too. Want to make sure I have clarification first, not sure I can short circuit what ammocraft needs, but I would like to add an alternative.
norby007  [author] 23 Oct, 2024 @ 9:58am 
"Any thoughts on adding compatibility to something like farming --> cooking or brewing or food preservation mods?"

Yes, I have some canning vanilla ability now but I would like to get more added.
GasPedal 22 Oct, 2024 @ 2:07pm 
sorry, I know it isn't entirely your problem but, basically to use your ammo crafting module at all we have to use the outdated version of the mod
GasPedal 22 Oct, 2024 @ 2:06pm 
There is a slight issue here, I don't know if this can be fixed without reuploading ammocraftb41 without the dependency but, someone patched firearms b41 and ammocraft b41 won't load with the patched version, nor is the patch compatible with the old version.... is there any chance this is something you can fix as the creator of the patch seems just as hard to reach as the OP...
St3ve 22 Oct, 2024 @ 12:59pm 
Any thoughts on adding compatibility to something like farming --> cooking or brewing or food preservation mods?
norby007  [author] 18 Oct, 2024 @ 1:24pm 
"now the only other issue is have is, the machines are so loud"

I actually cut the audio file volume levels down about 50% or so when I worked on them the last time and I have been trying to find a way to change the volume and range of the sounds today but none of the changes seem to make any difference.
norby007  [author] 18 Oct, 2024 @ 12:38pm 
New update: fixed the issue with the directions on the conveyors and such when the sprite changes directions caused by the last update that now allows rotation.
norby007  [author] 18 Oct, 2024 @ 12:36pm 
"now the only other issue is have is, the machines are so loud, and the sounds seems to go through several floors and really cut off by those floors or doors separating rooms, so my base has a factory floor and i cant stay there for long when the machines are running starts to hurt my ears after awhile excpecially the drums/hoppers lol."

They use the environmental sound levels and the unfortunate side effect is if you jack up the sounds to hear the zombies you also get blasted by the sounds of industry. There may be a way to set it's own volume system. I know Burryaga has done this with the TrueMusic Jukebox...
dbzloverjam 15 Oct, 2024 @ 11:50pm 
now the only other issue is have is, the machines are so loud, and the sounds seems to go through several floors and really cut off by those floors or doors separating rooms, so my base has a factory floor and i cant stay there for long when the machines are running starts to hurt my ears after awhile excpecially the drums/hoppers lol.
norby007  [author] 15 Oct, 2024 @ 8:34pm 
"@norby007 i just realized the typo in my last comment, lead pipes lead pipes "aren't" common they are actually extremely rare. had to correct myself. but i see, yeah i'd love a way to actually get /craft lead, cause making buckshots and bullet tips require alot quickly."

My preferred method now is to take any ammo I am not using and have it deconstructed into scraps and then reconstructed into the only ammo I use. Bits and all. It's not one for one, for instance a long rifle bullet it much larger than a small pistol round, so scrapping rifle ammo and making handgun bullets gains more units in the end.
dbzloverjam 14 Oct, 2024 @ 11:41pm 
@norby007 i just realized the typo in my last comment, lead pipes lead pipes "aren't" common they are actually extremely rare. had to correct myself. but i see, yeah i'd love a way to actually get /craft lead, cause making buckshots and bullet tips require alot quickly.
norby007  [author] 14 Oct, 2024 @ 7:07pm 
"where are you suppose to get lead? lead pipes are common but the recipe from the machine say small bits of lead, where do those come from?"

Deconstruct with the milling machine lead pipes or bullet tips. I should make a hand-crafted version. I will add that to the list.
dbzloverjam 14 Oct, 2024 @ 11:34am 
where are you suppose to get lead? lead pipes are common but the recipe from the machine say small bits of lead, where do those come from?
norby007  [author] 5 Oct, 2024 @ 10:51am 
Alternatively, I could setup a bypass in the sandbox to remove the power restrictions... hrm...