Fraymakers

Fraymakers

Norman Wesley
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Update: 27 Apr @ 10:07am

3.4.2

Patch Notes:

-New Idle Animations that overtake the default at 100 damage taken

Update: 23 Apr @ 3:03pm

3.4.1

Patch Notes:

-Decreased Initial Walk Speed (3.5 -> 2.2)
-Decreased Maximum Walk Speed (4.4 -> 3.5)

Update: 16 Apr @ 2:59pm

3.4.0

Patch Notes:

-Cooldown for Meter Restoration on Damage Taken increased (25 -> 60)
-Aerial Forward Attack Knockback Scaling increased (35 -> 45)
-Grounded Down Special now summons Meric (basically Pomme Side Special meshed with Agent Smith Down Special)
-Changed Assist Call Animation
-Updated Description

Update: 6 Apr @ 4:13pm

3.3.2

Patch Notes:

-Increased Horizontal range on Aerial Side Attack
-Aerial Neutral Attack hitbox now extends into the cannon
-Aerial Neutral Attack Gravity Multiplier decreased (Charge: 0.6 -> 0.3)
-Norman can now manually control his fall speed during Aerial Neutral Attack Charge by pressing up or down
-Aerial Side Attack hit 1 Knockback Scaling decreased (60 -> 35)
-Aerial Side Attack hit 1 hitstop increased (2 -> 5)
-Aerial Side Attack hit 2 delayed 3 frames
-Aerial Up Attack hitbox now slightly extends deeper into Norman Wesley's arms
-Increased Vertical range on Aerial Down Attack
-Aerial Down Attack sweetspot Base Knockback decreased (45 -> 35)
-Aerial Down Attack sweetspot Knockback Scaling decreased (25 -> 20)
-Fixed a bug where Neutral Special would not gain strength when Norman took damage
-Grounded Side Special Projectile damage decreased (10 -> 6)

Update: 5 Apr @ 5:15pm

3.3.1

Patch Notes:

-Weight Increased (100 -> 110)
-Taking Shield Damage no longer costs Dodge Meter
-Ledge Interactions no longer grant invincibility while Dodge Meter is depleted
-Dash Attack Knockback Scaling increased (55 -> 70)
-Dash Attack Hitstop increased (2 -> 6)
-Dash Attack selfHitstop increased (2 -> 6)
-Jab 1 IASA state delayed by 3 frames
-Grounded Neutral Attack Damage Armor HP increased (15 -> 18)
-Grounded Up Attack Damage Armor HP increased (9 -> 13)
-Grounded Up Attack Knockback Scaling increased (Level 2: 65 -> 70)
-Grounded Down Attack Damage Armor HP increased (6 -> 10)
-Aerial Neutral Attack Knockback Scaling increased (Level 0: 50 -> 55)
-Aerial Neutral Attack Damage Armor HP increased (9 -> 13)
-Neutral Special now always costs only 1 Dodge Meter and gifts 20 Damage Armor
-Neutral Special base damage increased (5 -> 7)
-Grounded Side Special Projectile Knockback Scaling reduced (80 -> 65)
-Aerial Side Special hitbox lasts 10 frames longer with weaker stats
-Aerial Side Special can now be cancelled on hit
-Grounded Down Special Damage Armor HP increased (6 -> 10)
-Aerial Down Special Damage Armor HP increased (6 -> 10)

Update: 3 Mar @ 4:36pm

3.3.0

Patch Notes:

-Base Scale Multiplier increased (1.1 -> 1.2)
-Changed ID
-New Grounded Neutral Attack (yeets cannon to the floor, much larger hitbox)
-Grounded Neutral Attack now moves Norman slightly forward
-Grounded Neutral Attack Damage Decreased (Level 1: 11 -> 9, Level 2: 14 -> 12, Level 3: 17 -> 14)
-Grounded Neutral Attack Knockback Scaling Decreased (Level 2: 65 -> 55, Level 3: 75 -> 65)
-Grounded Up Attack Base Knockback increased (Level 1: 35 -> 55, Level 2: 50 -> 60)
-New Aerial Down Attack (simple stomp)

Update: 25 Jan @ 2:57pm

3.2.0

Patch Notes:

-Changed Thumbnail
-New CSS Image
-Norman Wesley can now grab the ledge (ledge climb is instant, but can be transitioned into Jump, Roll, or Attack)
-Tumble Hurtbox Tightened
-Norman Wesley is now invincible on the frame Neutral Special's hitbox activates
-CPU Recovery Thresholds reduced
-CPU should now jump off walls

Update: 23 Dec, 2024 @ 1:55pm

3.1.0

Patch Notes:

-Neutral Attack Armor is now activated manually using Shield button (still costs 1 Dodge Meter)
-Grounded Neutral Attack Armor increased (9 -> 15)
-Aerial Neutral Attack Armor increased (6 -> 9)
-Grounded Up Attack can now activate Armor (9HP) using Shield button (costs 1 Dodge Meter)
-Grounded Down Attack can now activate Armor (6HP) using Shield button (costs 1 Dodge Meter)
-Aerial Down Attack can now activate Armor (6HP) using Shield button (costs 1 Dodge Meter)
-Down Special can now activate Armor (6HP) using Shield button (costs 1 Dodge Meter)
-Neutral Special now costs 2 Dodge Meter
-Neutral Special Startup increased by 3 frames
-Neutral Special no longer restores Dodge Meter
-Neutral Special Invincibility replaced with 25 (15 in the air) Damage Armor
-Neutral Special now deals damage equal to damage taken during startup plus 6
-Neutral Special now returns to Frame 3 if damage is taken before the hitbox comes out
-Aerial Neutral Special no longer transitions into the Grounded version on land

Update: 19 Oct, 2024 @ 5:32pm

3.0.0

Patch Notes:

-Gravity Increased (0.6 -> 0.75)
-Short Hop Speed increased (7.1 -> 7.65)
-Jump Speed increased (12.5 -> 13.4)
-Run Speed Cap decreased (6.95 -> 6.25)
-Charged Attack hitstop now based off charge level
-Charge animations for Charge Attacks now increase a charge level 3 frames faster
-Norman can no longer use Specials out of tumble
-Dash Attack can now be used immediately out of Dash Animation
-Jab can no longer lead into older Up Attack
-Jab Cancelling logic has been changed
-Grounded Neutral Attack Charge now acquires 9 points of damage armor after 12 frames (costs 1 Dodge Meter)
-Grounded Neutral Attack Base Knockback adjusted (0: 60 -> 50; 1: 60 -> 55)
-Grounded Neutral Attack Knockback Scaling adjusted (0: 75 -> 45; 1: 80 -> 65; 2: 80 -> 75)
-Aerial Neutral Attack Charge now acquires 7 points of damage armor after 12 frames (costs 1 Dodge Meter)
-Aerial Neutral Attack Base Knockback adjusted (0: 55 -> 40; 1: 55 -> 45)
-Aerial Neutral Attack Knockback Scaling adjusted (0: 70 -> 50; 1: 75 -> 70; 2: 80 -> 75)
-Neutral Attack base hitstop decreased (10 -> 4)
-Neutral Attack base self hitstop increased (2 -> 4)
-Grounded Up Attack can now be charged
-Grounded Up Attack base hitstop added (0 -> 4)
-Grounded Down Attack changed to Split Kick
-All Grab and Throw now float a bit
-Down Throw Base Knockback increased (30 -> 60)
-Removed Aerial Special Limit
-Neutral Special and Down Special swapped
-Neutral Special startup increased by 4 frames
-Neutral Special is now invincible (grabbable) during the startup (costs 1 Dodge Meter)
-Neutral Special Damage decreased (8 -> 6)
-Neutral Special hitstop reduced (12 -> 6)
-Neutral Special cooldown reduced (180 -> 95)
-Neutral Special no longer has cooldown variant
-Aerial Side Special and Aerial Up Special are now single use attacks
-Grounded Side Special off-cooldown range slightly adjusted
-Grounded Side Special projectile initial YSpeed adjusted (-6 -> -8)
-Grounded Side Special projectile Base Knockback increased (55 -> 80)
-Grounded Side Special projectile Knockback Scaling increased (60 -> 70)
-Aerial Side Special Base Knockback decreased (80 -> 45)
-Older Up Attack moved to Grounded Up Special
-Grounded Up Special vertical range increased
-Grounded Up Special whiff endlag increased by 4 frames
-Grounded Up Special now warps Norman to Grabbed Opponent and enters Grab State
-Aerial Up Special Gravity Multiplier reduced (-0.6 -> -0.5)
-Down Special charge timer reduced by 10 frames
-Down Special damage decreased by 1
-Down Special hitstop scales with charge time
-Aerial Down Special Knockback Scaling decreased (2: 55 -> 25)
-Updated AI to cooperate with the Neutral/Down Special swap
-Updated Description

Update: 14 Sep, 2024 @ 7:35am

2.1.0

Patch Notes:

-Dash Animation shortened (making it easier to use Dash Attack the traditional way)
-You can no longer use Dash Attack by pressing in the direction you're facing during the "walk_out" animation
-Dash Attack Speed Gain decreased (11 -> 9.5)
-Up Attack is now a upward strike with shield (armor is not applied to this move)
-Old Up Attack can still be used by inputting the command after Jab 2
-Down Attack Base Knockback decreased (Charge 2: 75 -> 65)
-Down Attack Knockback Scaling decreased (Charge 2: 75 -> 65)
-Side Throw now properly turns around when you input the command
-Side Special Projectile now properly plays Explosion sound effect on detonation
-Side Special Projectile now plays custom sound effects on hit