Fraymakers

Fraymakers

Norman Wesley
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Update: 16 Jul @ 11:14pm

3.7.2

Patch Notes:

-Charge Attacks now check for input every frame using timers
-Charge Attacks can now be charged using the Strong Button

Update: 15 Jul @ 6:50pm

3.7.1

Patch Notes:

-Grounded Neutral Attack damage increased (0: 9 -> 11; 1: 11 -> 13; 2: 13 -> 16; 3: 15 -> 19)
-Grounded Neutral Attack sourspot damage increased (0: 5 -> 7; 1: 6 -> 8; 2: 8 -> 10; 3: 10 -> 13)
-Grounded Up Attack damage increased (0: 7 -> 8; 1: 9 -> 11; 2: 11 -> 14)
-Grounded Down Attack damage increased (0: 6 -> 8; 1: 8 -> 11; 2: 11 -> 14)
-Aerial Up Attack damage increased (5 -> 7)
-Aerial Up Attack sourspot damage increased (3 -> 5)
-Neutral Special Knockback Growth increased (25 -> 45)
-Adjusted Grounded Side Special Projectile spawn height
-Grounded Side Special Projectile damage increased (6 -> 12)

Update: 14 Jul @ 8:23pm

3.7.0

Patch Notes:

-Initial Dash Speed decreased (6.5 -> 4.8)
-Run Speed Cap decreased (6.25 -> 5.75)
-Added detail to shirt on all sprites
-Increased shoe height on all sprites
-Dodge Invincibility no longer costs meter
-Dodge Roll now has a 15 Frame Window during its invincibility period where it can be cancelled into Attack or Special
-Wall Cling now disables when no longer on a wall
-Wall Jump can no longer be activated if Jump is held before clinging on to a wall
-You can no longer Wall Cling after Wall Jumping for 7 times in a single airtime
-Increased Horizontal range of Jab3 Grabbox
-Jab3 Hitstop increased (2 -> 8)
-Grounded Neutral Attack sourspot damage increased (1: 5 -> 6; 2: 7 -> 8)
-Grounded Neutral Attack sourspot Base Knockback increased (1: 40 -> 45)
-Grounded Neutral Attack Base Knockback increased (2: 65 -> 70)
-Grounded Neutral Attack Knockback Growth increased (2: 70 -> 75)
-Grounded Down Attack endlag decreased by 2 frames
-Aerial Neutral Attack Knockback Growth increased (0: 60 -> 65; 1: 65 -> 70)
-New Palettes (Vegetable, Plastic)
-Updated Thumbnail
-Updated Description

Update: 9 Jul @ 9:17pm

3.6.2

Patch Notes:

-Slightly improved Run Sprites
-Pressing Clutch during Airdash no longer initiates a dodge
-Grounded Up Attack Base Knockback increased (1: 60 -> 65; 2: 70 -> 75)
-Grounded Up Attack Knockback Growth increased (1: 60 -> 65; 2: 70 -> 75)
-Fixed a bug where the back hit of Grounded Down Attack would send forward
-Aerial Neutral Attack Base Knockback increased (1: 55 -> 60; 2: 60 -> 70)
-Aerial Neutral Attack Knockback Growth adjusted (0: 55 -> 60; 1: 70 -> 65)
-Updated Thumbnail (oops)

Update: 20 Jun @ 6:02pm

3.6.1

Patch Notes:

-Updated Character Portrait
-New Palette (Noir, Short Fuse, Nurse (by J-Dudd))
-Adjusted Palette (GunMon)
-Aerial Speed Cap decreased (6.5 -> 5.9)
-Stand Critical threshold increased (100 -> 125)
-Run Animation slowed down slightly
-Ledgegrabbox has been placed on jump_midair (oops)
-Wall Jumps will now passively decrease Dodge Meter by 1 for every wall jump after the second in a single airtime
-Airdash Land xSpeed Conservation decreased (1.6 -> 1.3)
-Grounded Neutral Attack charge time increased by 5 frames per level
-Grounded Neutral Attack Damage adjusted (0: 9 -> 8; 1: 9 -> 11; 2: 12 -> 13; 3: 14 -> 15)
-Grounded Neutral Attack Knockback Growth decreased (3: 85 -> 75)
-Grounded Up Attack charge time increased by 6 frames for full charge
-Fixed an issue where the back hitbox of Grounded Down Attack would launch forward
-Aerial Neutral Attack hitboxes adjusted
-Aerial Forward Attack now has proper landing lag
-Aerial Down Attack hitboxes adjusted
-Fixed a bug where Neutral Special would reset if hit after the hitbox comes out
-Meric throw Hitstop adjusted (25 -> 11+(7*CHARGE))
-Meric throw selfHitstop adjusted (0 -> (4*CHARGE))

Update: 4 Jun @ 2:57pm

3.6.0

Patch Notes:

-New HUD Images now pop out of the Battle UI
-HUD Elements positioning adjusted
-Added Proper CSS Image
-Maximum Dodge Meter decreased (6 -> 4)
-Attacks needed to refill 1 Dodge Meter increased (2 -> 3)
-Dodge Meter Graphic changed
-Armor can now be applied when Shield is held before the Charge Animation of Charged Attacks
-Down Special can no longer have Armor applied.
-Dodge cancelling no longer costs Dodge Meter
-Airdash now only applies invincibility when Clutch is pressed
-Airdash cancelling no longer costs Dodge Meter
-You can no longer Jump Cancel out of Airdash
-Pummel animation changed to use Norman's knee instead of... whatever the last one was supposed to be
-Pummel Damage increased (2 -> 4)

Update: 22 May @ 7:47pm

3.5.2

Patch Notes:

-Fixed a bug where inputting a jab after IASA has been set would send to Jab 1
-Jab 1 IASA point moved 3 frames back
-Jab 2 Final Hit Launch Angle adjusted (55 -> 30)
-Jab 2 Final Hit Base Knockback increased (30 -> 50)
-Jab 3 active grabbox increased by 2 frames
-Jab 3 endlag increased by 3 frames
-Jab 3 grabbox slightly extended vertically
-Grounded Down Attack now hits slightly below the stage
-Aerial Down Attack Sweetspot size slightly increased
-Aerial Down Attack Sourspot size slightly decreased
-Neutral Special Damage Armor decreased (20 -> 12)

Update: 12 May @ 4:47pm

3.5.1

Patch Notes:

-HUD stuff

Update: 7 May @ 4:41pm

3.5.0

Patch Notes:

-Grounded Neutral Attack Base Knockback increased (0: 50 -> 60; 1: 55 -> 65; 2: 60 -> 70)
-Grounded Neutral Attack Knockback Scaling increased (1: 55 -> 65; 2: 65 -> 85)
-Grounded Neutral Attack now has a sourspot hitbox slightly higher than the regular hitbox
-Grounded Up Attack hitbox stretched slightly higher
-Grounded Down Attack stretched slightly
-Aerial Neutral Attack Base Knockback increased (0: 40 -> 50; 1: 45 -> 55; 2: 50 -> 60)
-Aerial Up Attack now has a sourspot that reaches into Norman's body
-Aerial Up Attack sweetspot tightened
-Grounded Side Special Mortar now consistent with damage
-Mortar Explosion Hitbox size increased
-Aerial Up Special gravity decreased (-0.5 -> -0.6)

Update: 27 Apr @ 10:07am

3.4.2

Patch Notes:

-New Idle Animations that overtake the default at 100 damage taken