Fraymakers

Fraymakers

Norman Wesley
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Update: 26 Aug, 2024 @ 4:14pm

2.0.0

Patch Notes:

-Norman Wesley can now walk normally
-Norman Wesley can now use Shield
-Getting hit on shield now uses 1 Dodge Meter
-Norman Wesley can now Grab and Throw
-Norman Wesley can no longer place dodge in the air
-Pummel restores Dodge Meter
-Cancelling Dodge into Specials now properly removes Dodge Meter
-Zair now allows Norman Wesley to use parry in the air (costs 1 Dodge Meter, only usable once per airtime)
-Waveland can now slide off platforms (does not cancel animation)
-Waveland XSpeed Conservation increased (1.4 -> 1.6)
-Waveland animation length increased by 9 frames
-Waveland now uses 1 Dodge Meter
-Cancelling out of Waveland now costs 1 Dodge Meter (until frame 12)
-Jab 3 Grab distance increased
-Grounded Down Attack Base Knockback decreased (Charge Level 0: 55 -> 45)
-Grounded Down Attack Knockback Scaling decreased (Charge Level 0: 75 -> 35; Charge Level 1: 75 -> 55; Charge Level 2: 85 -> 75)
-Aerial Neutral Special now lands into the attack
-Grounded Side Special is now a shot with an explosive cannonball (cooldown applies)
-Down Special Base Knockback decreased (75 -> 70)
-Down Special Knockback Scaling decreased (30 -> 25)
-Parry Success Hitstun decreased (50 -> 10)
-Parry Success Launch Angle adjusted (Autolink.STRONGEST -> 65)
-Cooldowns reset on revival

Update: 15 Aug, 2024 @ 7:10am

1.4.0

Patch Notes:

-Weight Increased (92 -> 100)
-Dodge Roll can now slide off platforms (does not cancel animation or gravity)
-Norman Wesley can no longer jump cancel airdash when Dodge Meter is depleted
-Norman Wesley can now wavedash
-Jab 1 startup decreased by 1 frame
-Jab 1 Damage increased (2 -> 4)
-Jab 2 Total Damage increased (3 -> 6)
-Grounded Neutral Attack startup decreased by 2 frames
-Grounded Neutral Attack endlag decreased by 6 frames
-Grounded Neutral Attack damage increased (Uncharged: 10 -> 11; Level 1 Charge: 12 -> 14; Level 2 Charge: 14 -> 17)
-Grounded Neutral Attack full charge can no longer be shielded
-Aerial Neutral Attack endlag decreased by 6 frames
-Aerial Side Attack startup decreased by 2 frames
-Norman can now strafe during Aerial Down Charge
-Aerial Down Attack endlag decreased by 6 frames
-Aerial Down landing lag decreased by 7 frames
-All Neutral Special damage increased by 2
-Aerial Neutral Special Full Charge knockback scaling increased (25 -> 45)
-Grounded Side Special Dodge Meter Depletion speed increased by 45 frames
-Grounded Side Special damage increased (6 -> 10)
-Aerial Side Special knockback scaling increased (50 -> 55)
-Added Last Name to Screen Name

Update: 9 Aug, 2024 @ 2:54pm

1.3.0

Patch Notes:

-Changed Whistle SFX
-Whistle SFX removed from Assist Call
-Jab 3 is now a command grab
-Jab 3 Base Knockback increased (50 -> 60)
-Aerial Neutral Attack Knockback Base Knockback increased (55 -> 60)
-Uncharged Grounded Down Attack can no longer trip opponents
-Aerial Side Attack now specified to "aerial_forward_land" for land animation rather than "jab3"
-Aerial Side Attack hit 2 can no longer break shields
-Aerial Side Attack hit 2 Launch Angle adjusted (65 -> 95)
-Aerial Neutral Attack is now slightly faster than Grounded Neutral Attack, but is also a bit weaker
-Aerial Neutral Attack Damage decreased (10 -> 8)
-Aerial Neutral Attack Knockback Scaling Decreased (Uncharged: 75 -> 65; Charged: 80 -> 70)
-Aerial Neutral Startup decreased by 4 frames
-Aerial Neutral Endlag decreased by 2 frames
-Aerial Down Attack now shoots Norman slightly upward rather than directly down
-Aerial Down Attack vertical speed changed (13 -> -3)
-Aerial Down Attack hitboxes and hurtboxes adjusted
-Norman can now strafe using Aerial Down Attack
-Grounded Side Special now uses Invincibility for 1 hit rather than Armor for 15 damage (or it's bugged)
-Grounded Side Special Armor now activates on frame 7
-Grounded Side Special can now be held until animation ends when Dodge Meter is depleted
-Grounded Side Special Armor now only deactivates when hit or Side Special is acted out of

Update: 28 Jul, 2024 @ 4:50pm

1.2.0

Patch Notes:

-Dodge Meter Cooldown reduced (720 -> 480)
-Dodge Meter Cooldown hit regen reduced (60 -> 40)
-Ledge Jump Speed Decreased (-20 -> -14)
-Jab 1 Hitbox Size slightly increased
-Jab 1 & 2 angles adjusted
-Up Attack has a small dash when cancelled out of Jab
-Added a visual for Down Special's cooldown
-Down Special now has alternate versions for cooldown
-All Versions of Down Special have a 25 frame lockout
-Fixed a bug where using any attack after using Dodge Roll depleted Dodge Meter

Update: 20 Jul, 2024 @ 10:15am

1.1.0

Patch Notes:

-Gravity Decreased (0.8 -> 0.6)
-Short Hop Height Decreased (8.25 -> 7.1)
-Jump Height Decreased (15 -> 12.5)
-Midair Jump Height Decreased (15.5 -> 12.8)
-Cancelling any jab into Dash immediately sends into Run
-Cancelling any jab with Right Stick Left/Right sends into Dash Attack
-Jab 3 and Forward Aerial hit 2 Launch Angle Adjusted (30 -> 65)
-Uncharged Down Attack now has a 20% chance to trip opponents
-Dash Attack Gravity Multiplier increased (0.5 -> 0.7)
-Airdodge can no longer be jumped out of when activated on an empty dodge meter
-Initial Dash now ends when you release Left/Right

Update: 13 Jul, 2024 @ 11:34am

1.0.0

The character was released.