DayZ
Zens Enormous Package
Showing 11-20 of 70 entries
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Update: 12 Jun @ 7:53pm

Fixed unsafe downcast warning

Update: 12 Jun @ 7:05pm

Update: 8 Jun @ 7:37pm

- ZenSleep changes:
- Fixed some more nullpointer errors under certain circumstances
- Set MaximumSecsBuzzedByCombat to zero by default as it can be confusing for players not understanding why they can't sleep after getting attacked by zeds

Update: 8 Jun @ 4:08am

- Fixed Winchester rifles despawning (my bad, sorry)
- Fixed nullpointer in ZenSleep mod when sleeping in tents/modded objects
- Added GameLabs compatibility with ZenTerritories mod
- Added ZenCarBatteryIcon based on https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2812312144
- Added ZenDropRuinedClothing to ZenModPackConfig.json - drops clothing items to ground when ruined
- Added ZenBetterChatFont - adds a shadow underneath the vanilla chat font to make it easier to read
- Added persistent static objects types to XML file (eg. Zen_EternalFireplace, Zen_CommunityBarrel etc)

Update: 5 Jun @ 3:13am

- Fixed debug spam when cooking on stick

Update: 5 Jun @ 12:11am

- Moved ZenCraftingSounds to its own .pbo

Update: 4 Jun @ 11:44pm

- Fixed missing types example config for deployed sleeping bags

Update: 4 Jun @ 11:39pm

- Fixed potential nullpointer on ZenMap when used with Expansion Quests
- Added #define ZENANTICOMBATLOGOUT
- Moved ZenShove to its own .pbo
- Fixed ZenServerGUI spawning rule book even when disabled in ZenModPackConfig.json

Update: 4 Jun @ 12:46am

- Fixed some script error warnings for ZenServerGUI
- Extracted ZenAntiCombatLogout mod from main mod's code and moved it to a standalone PBO (functionality remains the same - just makes it easier for me to keep standalone version updated)

Update: 3 Jun @ 10:17pm

- Added Whitelist string array to ZenBasebuildingConfig's no build zones to allow certain items to be deployed in no build zones (eg. notes, sleeping bags etc)