Team Fortress 2

Team Fortress 2

[SLENDER] Unknown Ridge
Showing 1-3 of 3 entries
Update: 24 Jan @ 2:30pm

slender_unknownridge_v3

General:

Fixed page count message not appearing
Clipped dynamic props to help prevent AI spotting through certain vehicles
Added a hud hint to each objective gate button if they are approached while locked
Fixed some previous update's time changes not being applied
Increased probability of early round storms slightly
Adjusted initial HDR bloom to match post-storm bloom (the map will look brighter at first)
Reduced storm audio intensity while indoors
Reverted to default grace period time
Fixed some unlikely but possible perch points via boss knockback
Increased render cut-off distance slightly (from 2500 to 2900 HU)
NPCs no longer spot players through tinted windows (trade-off, they can now spawn in LOS of them)
Fixed several sprites being off
Updated mission file
Minor perf improvements, visual changes, and clipping improvements

Zone A:
Fixed first objective sound not playing
Fixed incorrect soundscape inside gate control room
Removed some page spawns added from V2

Zone B:
Added ramp after zone A dropdown to avoid NPCs wanting to climb cliffs
Fixed missing rain at zone A dropdown
Broke previously added watchtower stairs; it is now a dropdown
Removed several new page spawns that were too hidden to find
Page spawns can now appear in all landmarks (with the small trade-off of potential duplicates)
Added a few new page spots in some places
Fixed incorrect soundscape inside big shed
Added more radiotower page spawns
Added more cabin detail as visual aid for finding pages

Zone C:
Reworked ruins to be more open and easier to navigate with more lighting
Added alternative entrance into the ruins via cellars
Breakable floor interaction removed at ruins
Improved broken ceiling visuals
Re-added blend floors to ruins
Fixed NPCs not syncing to ruins fog
Added visual aid for finding potential pages
Adjusted bush clipping by ruins car
Added a mini-route beside gate control room
Fixed minor visual errors at gate control shed

Zone D:
Removed survival sequence and reverted to previous escape behavior
Removed some new Sheriff page spawns to streamline searching for them
Added cover beside gas station

BLU Lobby:
Added ducks to the raceway (for no effect)
Prevented Engineers building over minigame teleporters
Swapped PvE invulernability trigger with speed boost since invuln was already automatically added via plugin
Moved first health pack closer to the climb start
Added a resupply locker to the jump course start
Installed tent flooring
Minor visual errors fixed and changes made

Update: 30 Nov, 2024 @ 9:24am

slender_unknownridge_v2

General:

Replaced legacy SF2 entities with newly updated support
Reduced time limit from 6 to 4 minutes
Reduced time gained per page from 90 to 75 seconds
Reduced escape time limit to 2 from 3 minutes
Reduced grace period to 25 seconds
Adjusted storm timer intervals to enable the possibility of storm strikes very early in a round
Fixed some sound files not being packed
Fixed stormscapes not resetting at the beginning of new rounds
Fixed some off light models being turned on
Increased objective message hold times from 3.5 to 5 seconds
Fixed late intro sequence fade time
Fixed some rocks not being blocked off
Blocked standing over all vehicles for consistency
Reduced storm sounds by around 40%
Added line break to mission file
Minor visual changes, perf, and clipping improvements

Zone A:

Added more page spawn points and a new mini path to go with it
Fixed cabin button sprite not resetting on new rounds
Redecorated the lit cabin and rearranged flow

Zone B:

Gate objective now requires 2 (from 3) pages to unlock crank
Added 2 new structures for potential page spawns (shed and cabin)
Added another entrance to the watchtower from the forest
Lengthened alternate river route into village
Spread out and randomized old page groups to reduce predictability and adjusted spaces to compliment this
Adjusted tree placements leading to village
Replaced func_brushes on stairs to remove jiterry BLU ghost movement
Fixed non-solid bush

Zone C:

Renamed Mill to Ruins
Added a fence to randomly block the hill leading to ruins, forcing a detour
Ruins now spawn 2 pages randomly inside (previously one guaranteed page spawn)
Reworked entire ruins layout
Fences now rattle when pressed up to them
Added a shake to the collapsed floor
Added hut with a button required to open exit gate after collecting all ruin pages
Fixed car color case
Broken electric wire can now damage bosses
Adjusted bush collision

Zone D:

RED must now survive for 30 seconds before the escape gate opens
Added another page spawn to the gas station
Small rework to lake cover and visuals to be more readable
Blocked top lake inner corner exit and replaced it with another one further right
New visuals added to the sheriff's office
Fixed a sheriff page spawn orientation
Removed a police car in the sheriff's parking lot
Added more sheriff page spawn points
Adjusted exit after the lake container climb
Fire department given an interior space
Adjusted street cover to give more route options
Adjusted final zone cover
Fixed rain falling through the church in final area and missing rain in certain spots
Removed parking lot tree at escape zone
Motivated final chair

BLU Lobby:

Added jump, climbing, and dodgeball minigames
Added extra ammo/health kits to PvP
Added resupply and a respawn room for PvP
Brightened up more areas
Replaced some exit signs with the barricade version
Adjusted PvE clips
Fixed some floating fences & lowered bumper car railings
Added a boost pad to the raceway jump-off
Fixed a potential stuck spot

Update: 15 Jul, 2024 @ 8:27pm

slender_unknownridge_v1a uploaded to the Steam Workshop.

Thank you to these UGC contributers:
Scotty360 (props)
AsG_Alligator (props)
Coolchou Zhao (props)
KrazyZark (props)
Berry + Autumnal team (props/textures)
Void (props/textures/sky)
Yrr (particles)
FGD5 (props)
ZungryWare (textures)
fuzzymellow (textures)
D.C.V. (props)
MacRipley (props)
Diva Dan (props)
AlexCookie (textures)
pl_corruption team (props)
Rexy (props)
Gadget (props)
Custard1 (props)
Nassimo + Egan Watergate team (textures)
ISPuddy (props)
Zeus (overlays)
Timberghost (props)
Lever Games / Torn Banner Studios from No More Room in Hell (sounds)
Valve from Left 4 Dead 2 (sounds)