Starbound

Starbound

UCDF War & Destruction
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Update: 21 Jan @ 8:06pm

V1.11111a111 (Patch)

Removed 2 duplicate files from mod.

(No further patches until Micro dungeon update)

Update: 21 Jan @ 12:44am

V1.11111a111 (Patch)

Fixed several visual issues.

Added 5 new abandoned objects

Removed 94 items from the UCDF Equipment Truck Shop in a test to reduce FPS issues
(Items are still accessible in the UCDF Armor Machine, UCDF Weapons Machine, and UCDF Items Machine)

Update: 19 Jan @ 11:33pm

V1.11111a111 (Patch)

Fixed several visual issues with abandoned and barricades.

Added the LED Bunker Light which has three background and foreground variations.
(Might remove the original LED Bunker Light at a later date)

Update: 16 Jan @ 8:00pm

V1.11111a111

Added 108 new new objects and furniture used in the micro-dungeons and generated structures currently in development.

Removed two duplicate files causing errors in the Starbound logs.

Update: 30 Dec, 2024 @ 5:19pm

V1.11111a11 (Patch)

Fixed item collisions of several objects.

Fixed the weird offset on all bunker doors. (Unresolved base game issue with some of the doors.)

Update: 27 Dec, 2024 @ 12:06pm

V1.11111a11 (Patch)

Fixed the UCDF Decoration Shop to show all new objects.

Fixed LED Lantern to only require ground under it to place.

Update: 24 Dec, 2024 @ 10:45pm

V1.11111a11

Fixed the issue with weapons not having muzzle flashes on most if not all weapons.

Balanced the weaponry damage and energy values on all weapons. (I am content with leaving this alone from now on)

Balanced the price on all weapons.

Added new weapons. (Laser Carbine, Heavy Laser Rifle, Pyros Rifle, Chemical Fumigator)

Added new armors. (Tanker Armor, Trench Raider Armor, RDZ Trooper Armor, Wall RAT Armor, Drone Operator Armor, Infantry Drone Armor, Demolition Drone Armor, Heavy Drone Armor, Motor-pool Uniform, Field Scientist Uniform)

Added new Dye colors to the item vendor.

Added new objects to the furniture vendor. (Various base and emplacement objects)

Added new vehicles. (M14C Marauder Mortar Carrier, M19 Miter, M27 Ripper, M27F Zippo, M35A Menace, Wolfhound GL & Shredder, Packhound Artillery & Hazmat & Radar Array & Defoliator)

Added new custom named vehicles (to the few who bother to read the patch notes comment Triton and a name suggestion for a tank and it might appear in future updates ;) )

Added enemy equipment covering three sub factions.

Added a new vendor covering all outbreak objects, armors, and weapons.

By popular demand and finally got around to it added UCDF NPCs to the game (check the discussion to see how to summon them as they are not currently integrated into the game)

Update: 6 Sep, 2024 @ 10:51pm

V1.11111a1

Game no longer crashes when accessing the Crate Pallet due to improper storage size config.

Update: 13 Aug, 2024 @ 8:00pm

V1.11111a

Fixed a mistake with the missing frame on the Medium Generator.

Update: 13 Aug, 2024 @ 5:58pm

V1.11111

Resolved the asset issue with the Large Generator containing sprite work by another creator. (My Apologies Zennle)

Visual unification of art style of all generators and batteries.

Visual update on various assets.

Fixed Bug with LED Pole Light now only takes up two tile spaces.

Added new decorative wall objects of Posters, Banners, and Emblems.

Added new selection of Abandoned decorative objects.

Added a new codex to the UCDF Items Machine.

All Item IDs have been updated.

Further work on weapon secondary abilities is being put on hold until I better understand LUA code.


((All Further Updates Are On Hold Due For the Foreseeable Future.))