Starbound

Starbound

UCDF War & Destruction
106 Comments
Cpt. Litznitsky  [author] 11 Mar @ 1:41pm 
That is beyond my knowledge of code and involving a second mod. I will not make it a patch however I will not stop anyone from making it a add on mod either.
Nova 9 Mar @ 1:25pm 
enhanced storage patch pls
Cpt. Litznitsky  [author] 6 Feb @ 10:28pm 
It will be a part of this mod when I get around to finishing the generated structures as I already have the NPCs done. and thanks I try to work on it whenever I can.
Bolinha De Dógui 6 Feb @ 8:09pm 
hi! do you plan to make the micro dungeons on this mod or in another mod/future patch?
I'm asking because i mainly consider/know this mod as a human military furniture pack.

Nice work btw, very cool mod!
Cpt. Litznitsky  [author] 26 Jan @ 1:42pm 
Currently no. That said I am working on micro dungeons with all the current objects in game I have a few screenshots of in game examples but they are still being edited.
Leonard 25 Jan @ 2:30am 
Are these dungeons in the pictures?
Cpt. Litznitsky  [author] 21 Jan @ 2:48pm 
Its afternoon but whatever floats your boat. Anyways fixed, just more duplicate files I didn't catch. Will push a patch later.
Good Game 21 Jan @ 12:55pm 
Good evening! Some of the projectile errors indeed disappeared, but I still get the following ones:

[21:52:32.647] [Error] Duplicate projectile asset typeName rocketuniversal. configfile /projectiles/guns/UCDFHornetRocket/UCDFHornetRocketUniversal.projectile
[21:52:32.654] [Error] Duplicate projectile asset typeName electricplasmaimpactgrenadestatus. configfile /projectiles/guns/UCDFGrenade1Shock/UCDFGrenade1Shockstatus.projectile
oub13 21 Jan @ 9:58am 
i have a good pc so i get the pleasure of 60fps in the UCDF equipment truck :D
Cpt. Litznitsky  [author] 20 Jan @ 3:06pm 
Use the shop vending machines not the shop truck as it separates the items out more. There isn't much I can do to fix the main shop at the moment.
Narriz 20 Jan @ 5:47am 
The mod is nice and simple, I like it

But I have one big problem with it

The Weapons shops are so overstuffed that everytime i open either of them, my game slows down to 3 fps per second, while the other shops work just fine

Think you could do something about it?
Cpt. Litznitsky  [author] 17 Jan @ 12:14am 
I try my best.
Good Game 16 Jan @ 10:07pm 
Wow, nice update! Good job! :)
Cpt. Litznitsky  [author] 16 Jan @ 8:07pm 
@Good Game. Update is out fixing the errors you were having as a bonus I have given you an additional 108 military objects to build with. Enjoy :steamthumbsup:
Good Game 12 Jan @ 4:20pm 
Thank you a lot! :)
Cpt. Litznitsky  [author] 12 Jan @ 4:16pm 
Issue seems to be resolved. removed two files that seemed to be duplicates elsewhere in the mod. When the next update is done it will be patched then. keep me informed of any other issues you may come across.
Good Game 12 Jan @ 3:32pm 
@Cpt. Litznitsky

[Error] Duplicate projectile asset typeName rocketuniversal. configfile /projectiles/guns/unsorted/rocket/rocketuniversal.projectile
[Error] Duplicate projectile asset typeName rocketshell. configfile /projectiles/guns/UCDFHornetRocket/UCDFHornetRocketShell.projectile
[Error] Duplicate projectile asset typeName fireplasmaimpactgrenadestatus. configfile /projectiles/guns/UCDFGrenade1Incindiary/UCDFGrenade1Incindiarystatus.projectile
[Error] Duplicate projectile asset typeName electricplasmaimpactgrenadestatus. configfile /projectiles/guns/grenades/impactgrenade/electricplasmaimpactgrenadestatus.projectile

These use the same names as vanilla projectiles, thus the duplicate error.
Cpt. Litznitsky  [author] 12 Jan @ 3:20pm 
I am working on some other things at the moment but if you know exactly which projectiles are causing the errors and let me know I can look at them.
Good Game 12 Jan @ 2:06pm 
I just looked into it and the duplicates seem to be a conflict with the vanilla game itself. I can help you fix it if you need help.
Good Game 12 Jan @ 2:03pm 
Good evening, @Cpt. Litznitsky !

Any news on the duplicate projectile errors?

As I said before: There might be some conflict between this mod and other mod(s) going on. Could you please add an UCDF prefix to the internal names of these projectiles to improve compatibility?

Thank you!
J. brain 30 Dec, 2024 @ 5:38am 
gonna add the mod again to check, i may be confused with any other of the hundreds of military mods
Cpt. Litznitsky  [author] 29 Dec, 2024 @ 3:50pm 
Just checked damage values. Highest value recorded with high level UCDF armor was 300 damage points with the Huntress Sniper all other values were lower. Not including the Fracking Universe damage nonsense check what other mods you have.
Cpt. Litznitsky  [author] 29 Dec, 2024 @ 3:42pm 
What sniper are you using? And do you have special armor on? You aren't giving me much information to go on here.
J. brain 29 Dec, 2024 @ 3:29pm 
im talking about snipers with a thousand damage, that's exactly why i dont use it on my friends servers, just pointing out that every other weapon is useles because why would you choose a minigun instead of a sniper that does 980 damage (cant use question marks)
Cpt. Litznitsky  [author] 29 Dec, 2024 @ 12:32pm 
@ Handsome devil. If you are referring to the 'Camera Man' weapon that was on purpose. If you spent the large sum of pixels to get you can do whatever you want. If you have a problem with using weapons to wipe out bosses don't use it.
J. brain 29 Dec, 2024 @ 7:04am 
some weapons can two shot kill mod bosses :d
Cpt. Litznitsky  [author] 26 Dec, 2024 @ 12:12pm 
@ jjoa_joji That is oddly specific... Thanks, though I am going to stick with the micro dungeons and generated structures that I am working on currently.
jjoa_joji 26 Dec, 2024 @ 6:43am 
id give crazy head to someone who does an outpost resprite of this
Cpt. Litznitsky  [author] 24 Dec, 2024 @ 11:50pm 
It has been a hectic few months but the mod is now updated with new assets and items and a new vendor, see change notes.
And as a stepping stone to micro dungeons and generated structures I have added NPCs.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3290959277/597388114631071764/

But all the further work will be put off till next year.

Till then Merry Christmas, Happy Holidays, and to all a Happy New Year.
Davoker 22 Nov, 2024 @ 1:13am 
I think you should take a look at this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1967748482

Its “recoil effect” and visual effects of the weapons on impact is quite nice, so you can get some ideas hehe
Cpt. Litznitsky  [author] 20 Nov, 2024 @ 10:01am 
@DS-OP Marcia V. I have to work within the limits of the game and my knowledge of code.
However there will be some major overhauls soon and some new toys, objects and perhaps something more "Alive" if you will.
DS-OP Marcia V. 19 Nov, 2024 @ 5:21pm 
I hope that in the future, the mod will have a better shooting animations. The shooting animations look very underwhelming for good sprited guns.
Davoker 5 Nov, 2024 @ 1:40am 
Thanks to the mod ‘UIR Cities & Industry’ I've known this mod too, honestly, two wonderful mods, the armor and military weapons, the vehicles, everything in this mod seems to me a marvel, very good work, I think it deserves more attention from people than it has at the moment.
Cpt. Litznitsky  [author] 2 Nov, 2024 @ 9:38pm 
To any one that keeps tabs here I am fixing all of the ranged weapons and have a vote discussion for any one who wants to let me know their thoughts on me changing the base damage values.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3290959277/4633734546101118237/

Let me know here.
Cpt. Litznitsky  [author] 1 Nov, 2024 @ 5:03pm 
I am aware of how the weapons seem to be under powered it is something I plan to address in the next update. As for upgrading weapons I have been on the fence about adding that but it most likely will not be addressed for a while as I am working on other items.

I will also look into the issues with the missing projectiles and muzzle flash as I have not gotten those errors before.
yuri1 1 Nov, 2024 @ 3:52pm 
It seems UCDFMuzzleflashRifle3, UCDFMuzzleflashRifle1, UCDFMuzzleflashRifle2, and UCDFMuzzleflashPlasma1 all have same issues with missing projectiles.
yuri1 31 Oct, 2024 @ 5:44pm 
Also, is there a way to upgrade these weapons? Some of them feel very weak.
yuri1 31 Oct, 2024 @ 5:40pm 
I got some errors from the log that are related to weapons from this mod, for example,

05:33:08.796] [Error] Could not load image asset '/projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.png:3.1', using placeholder default.
(AssetException) No such frame 3.1 in frames spec /projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.frames
[05:56:17.095] [Error] Could not load image asset '/projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.png:3.1', using placeholder default.
(AssetException) No such frame 3.1 in frames spec /projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.frames
[05:36:54.211] [Error] Could not load image asset '/projectiles/muzzleflashes/UCDFMuzzleflashLaser3.png:2.2', using placeholder default.
(AssetException) No such frame 2.2 in frames spec /projectiles/muzzleflashes/UCDFMuzzleflashLaser3.frames

Most are muzzle flash related with railgun and laser
Nihatovski 30 Oct, 2024 @ 1:55am 
man, I wonder if you can make clothes for companies like LECTEC in the future, I can help you, I know a little bit about modding.
Cpt. Litznitsky  [author] 29 Oct, 2024 @ 7:20pm 
@Nihatovski Thanks for the praise I put in quite a bit of work for this mod over the years and still have plans for further expanding it. The vehicles by my choice however will remain as static display only however there will be some new objects and vehicles soon.
Nihatovski 27 Oct, 2024 @ 1:51pm 
Dude, this mod is really my favorite mod .it has been my biggest dream to see vehicles such as mortars, cannons, tanks in drivable versions, they are very useful in roles and builds, please do it in this regard, man.
Cpt. Litznitsky  [author] 21 Oct, 2024 @ 11:03am 
The UIR Cities & Industries mod has been released today.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3352621091

Big things are coming to this mod soon (possibly this year) New Objects and Decorations, UCDF NPCs and Merchants, and Finally UCDF generated structures.

I am going to take a break from modding for a bit but will be back next month to continue on.
Cpt. Litznitsky  [author] 19 Oct, 2024 @ 12:23pm 
check your logs. I just ran this mod last night with no issue even with the new stuff I am working on.
Also I am thinking of releasing the UIR Cities and industries mod early might be out by Monday.
runonthespot 19 Oct, 2024 @ 5:06am 
damn it might be my box computer but when i added this mod to my game it no longer starts unless i get rid of the mod :steamsad:
J. brain 18 Oct, 2024 @ 7:23am 
this mod is totally not broken
Cpt. Litznitsky  [author] 15 Oct, 2024 @ 11:04am 
I'm glad to hear that you enjoy it.
Alter_ 15 Oct, 2024 @ 8:27am 
@Cpt. Litznitsky Yeah, i think pairing will do the work. Anyway, did some additional research - clothes vendor and AFAIK items one works good without lags, but weapons vendor gives FPS issues. Anyway, not a problem for me, i'm enjoying armor the mod has, so yeah
Cpt. Litznitsky  [author] 14 Oct, 2024 @ 9:10pm 
@Alter_ The only thing I can do at the moment to quickly deal with the FPS issues for the truck is to pair down the items accessible by it or create separate shops with smaller item selections.
Cpt. Litznitsky  [author] 14 Oct, 2024 @ 9:06pm 
@Ditkapinya Thanks it is a idea I am considering adding or doing stand alone with scattered emplacements bunkers and objects. I have also considered a new war torn world type to have it on but that is all dependent on my code skills not including time.
Ditkapinya 14 Oct, 2024 @ 1:44pm 
This is awesome I'd love to see a midworld type planet with dungeons made using your items. You should be proud.