Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm asking because i mainly consider/know this mod as a human military furniture pack.
Nice work btw, very cool mod!
[21:52:32.647] [Error] Duplicate projectile asset typeName rocketuniversal. configfile /projectiles/guns/UCDFHornetRocket/UCDFHornetRocketUniversal.projectile
[21:52:32.654] [Error] Duplicate projectile asset typeName electricplasmaimpactgrenadestatus. configfile /projectiles/guns/UCDFGrenade1Shock/UCDFGrenade1Shockstatus.projectile
But I have one big problem with it
The Weapons shops are so overstuffed that everytime i open either of them, my game slows down to 3 fps per second, while the other shops work just fine
Think you could do something about it?
[Error] Duplicate projectile asset typeName rocketuniversal. configfile /projectiles/guns/unsorted/rocket/rocketuniversal.projectile
[Error] Duplicate projectile asset typeName rocketshell. configfile /projectiles/guns/UCDFHornetRocket/UCDFHornetRocketShell.projectile
[Error] Duplicate projectile asset typeName fireplasmaimpactgrenadestatus. configfile /projectiles/guns/UCDFGrenade1Incindiary/UCDFGrenade1Incindiarystatus.projectile
[Error] Duplicate projectile asset typeName electricplasmaimpactgrenadestatus. configfile /projectiles/guns/grenades/impactgrenade/electricplasmaimpactgrenadestatus.projectile
These use the same names as vanilla projectiles, thus the duplicate error.
Any news on the duplicate projectile errors?
As I said before: There might be some conflict between this mod and other mod(s) going on. Could you please add an UCDF prefix to the internal names of these projectiles to improve compatibility?
Thank you!
And as a stepping stone to micro dungeons and generated structures I have added NPCs.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3290959277/597388114631071764/
But all the further work will be put off till next year.
Till then Merry Christmas, Happy Holidays, and to all a Happy New Year.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1967748482
Its “recoil effect” and visual effects of the weapons on impact is quite nice, so you can get some ideas hehe
However there will be some major overhauls soon and some new toys, objects and perhaps something more "Alive" if you will.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3290959277/4633734546101118237/
Let me know here.
I will also look into the issues with the missing projectiles and muzzle flash as I have not gotten those errors before.
05:33:08.796] [Error] Could not load image asset '/projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.png:3.1', using placeholder default.
(AssetException) No such frame 3.1 in frames spec /projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.frames
[05:56:17.095] [Error] Could not load image asset '/projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.png:3.1', using placeholder default.
(AssetException) No such frame 3.1 in frames spec /projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.frames
[05:36:54.211] [Error] Could not load image asset '/projectiles/muzzleflashes/UCDFMuzzleflashLaser3.png:2.2', using placeholder default.
(AssetException) No such frame 2.2 in frames spec /projectiles/muzzleflashes/UCDFMuzzleflashLaser3.frames
Most are muzzle flash related with railgun and laser
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3352621091
Big things are coming to this mod soon (possibly this year) New Objects and Decorations, UCDF NPCs and Merchants, and Finally UCDF generated structures.
I am going to take a break from modding for a bit but will be back next month to continue on.
Also I am thinking of releasing the UIR Cities and industries mod early might be out by Monday.