Arma 3
@simc_animu_44
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Update: 15 Jul @ 5:11am

~ updated: disabled 2 handed for enfeld no2

Update: 27 Aug, 2024 @ 4:19am

~ added: sidearm one handed anims for:
- stand aiming
- stand aim walk (0°, 45°, and 315° )
- stand aim tactical (0°, 45°, and 315° )
- adjust stances
- crouch aiming
- crouch idle
~ updated: reduced head bob on most running/sprinting animations

incase someone isnt reading description:
every anim here is not final and i will try to smoothen things out if i found out how, or if someone tells me how
obviously i dont know yet how to do that and i actually suck at this so tough luck!

Update: 16 Aug, 2024 @ 12:33pm

~ updated: certain pistol anims to use one handed animations (sprints, lowered run, lowered walk, crouch sprint); uses vanilli unarmed animations but with Right hand IK enabled.

Update: 26 Jul, 2024 @ 1:15pm

~ reverted: unarmed rifle pulling anim reverted to vanilli values

Update: 23 Jul, 2024 @ 12:16pm

~ updated crouch transitions

Update: 23 Jul, 2024 @ 9:49am

~ added: backpedal running anims (135°, 180°, 225°)
~ updated: crouch aiming postion (again)

Update: 23 Jul, 2024 @ 6:38am

~ added: backpedal walk anims (135°, 180°, 225°)
~ updated: lowered weapon height in crouch aim anim (to prevent face clipping)
~ updated: diagonal sprints have incorrect speed (faster than forward)
~ some other things i forgot

Update: 22 Jul, 2024 @ 10:22pm

~ updated: less vertical weapon on forward sprinting
~ updated: crouch sprint pose (experimental)
~ updated: idle poses for some less clipping on shoulders

Update: 21 Jul, 2024 @ 4:13am

~ added: weapon high run and aiming run anims
~ updated: standing sprint and run anims
~ updated: crouch sprirnt is now one handed
~ updated: idle anim speeds
~ fixed: missing interpolation in one of the vertical stance adjust anims

Update: 17 Jul, 2024 @ 10:44am

anime!