Arma 3
EP 01: Preemptive Strike [Bornholm] [CO1-6]
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Update: 2 Jan, 2015 @ 8:03pm

1. Once again fixed mod dependencies. Yay. 2. Made NEF and IndFor actually hate each other again, yay.

Update: 2 Dec, 2014 @ 7:24pm

1. SLIGHTLY FIXED infil. Helicopter still may take off if you do not give your soldiers a "Disembark" order quickly enough. May drop them from lethal heights. Sorry. 2. REPLACED cargo box near one of the objectives to reduce confusion. The supply cache is a HIDDEN selection of ammo boxes somewhere in the general vicinity, not in the middle of the road; give NEF a little credit. <3

Update: 8 Nov, 2014 @ 5:04pm

1. REMOVED [hopefully] all references to tasks.sqf!

Update: 27 Oct, 2014 @ 6:08pm

1. Further reduced NEF spawn rates. 2. Introduced new NEF patrols (including rare offroad). 3. Changed waypoints from CYCLE to GUARD

Update: 27 Oct, 2014 @ 3:12pm

1. REMOVED left over references to VAS. The mission difficulty should now be standardized, and equipment standardized across missions. If you still want to use custom weapons/gear, use the Virtual Arsenal Anywhere mod. <3

Update: 27 Oct, 2014 @ 2:51pm

1. REMOVED mobile units and NEF "HQ"; they weren't conducive to a fun mission and were hogging PC resources.
2. CHANGED SPAWN CHANCES, as in actually added random spawns. More patrols with different chances of spawning should increase playability!
3. ADDED dialouge. I recently learned how to do this.
4. TRIED TO FIX BRIEFING (I don't know if I did or not; I have a briefing working for every other mission I've made, using the same exact formula)
5. REMOVED mod dependence "Missing Units - Green Daggers"

Update: 19 Oct, 2014 @ 6:26pm

1. Changed objective from "Destroy Technicals" to "Capture or Destroy Technicals." Now only their occupants need to be killed. Before, destroying 3 vehicles as a squad leader was too difficult in SP.

2. Added more NEF to defend the supply cache. 3 Spelling/typos fixed

Update: 19 Oct, 2014 @ 6:06pm

Fixed VAS

Update: 19 Oct, 2014 @ 5:18pm

Submitted to workshop