Rivals of Aether

Rivals of Aether

Roll
Showing 1-10 of 15 entries
< 1  2 >
Update: 2 Jan @ 11:00pm

Roll DD5 Patch

Fixed some wrong colors in rainbow smears (Nspecial)
Fixded a Bug in which Uspecial Cooldown was not correctly reseting on low hitpause hits
Minor Animation, Offset and VFX tweaks.
Fixed a Bug in which Puddle Ledge Detection didnt quite work on Tempest Peak ledges
Fixed Taunt 2 Hurtboxes not correctly updating after landing.

Update: 17 Dec, 2024 @ 8:14pm

Lol

Update: 17 Dec, 2024 @ 8:14pm

Visual and SFX fixes

Update: 17 Dec, 2024 @ 9:39am

Bugfix and Small nerfs patch

Dspecial:
-Puddles are now Effect 12 Hitboxes ( Crouch Cancellable)
-Projectile Splash HSP 3.5 -> 3
-Projectile Splash Size slightly decreased

Uspecial:
-Melee Hitbox Drift Multiplier Increased

Dair:
Decreased the amount of max hits before the Rescue platform spawns by 1

-Fixed ugly green pixels in water hit effects
-Fixed some visual bugs regarding Beat duplication
-Fixed some minor Bucket Stun bugs regarding Forsburn clone
-Hopefully fixed some replay desync issues with Grounded Fspecial
-Added 1 more Alt

Update: 30 Nov, 2024 @ 11:02pm

Fixed a Bug regaridng Fstrong Charging sound not ending properly when the move gets interrupted.
Initial Dash Speed 6.75 -> 7

Update: 29 Nov, 2024 @ 9:53am

-Made Voiced Mode persist between matches.
-Added Downhurt and Bouncehurt sprites.
-Added More custom Bucket Positions for a couple of major characters with weird proportions:
(Ex. Slenderman, MX, N/A, among others)
-Lerp code for Dair and Fspecial now wont affect targets with Super Armor.
-Added extra Landing lag for Aerial Attacks used during USpecial (+2 on hit)
-Fixed a bug in which, landing with backwards air dash didnt correctly update your direction during Jumpsquat.
-Some minor presentation tweaks to some animations, sfx and alts.
-Added 1 more alt.

-Added a small cooldown for Roll regaining her Airdash, its no longer inmediate after landing.
-Dstrong no longer stuns oponents in Super Armor.

Dspecial Changes:
-Dspecial Puddles now wont affect Articles that use the Hittable Article Template by Supersonic
-Changed how puddles affect unusually Tall characters that are able to get hit by them from bellow. Puddles will now cause a flinch instead of a launch.
-Parrying Dspecial now puts the whole move in a 60 frame cooldown
-Fixed a Bug that allowed Roll to parry her own puddles even after being reflected.
-Fixed a couple of whack interactions with reflected puddles

Update: 22 Sep, 2024 @ 7:11pm

Quick Bugfix patch:
-Fixed some issues regarding Tilt Stick and Special Stick

Refer the the previos patch notes for the Real Patch :]

Update: 22 Sep, 2024 @ 4:48pm

Stongs Killpower:
-Ustrong KBS 1.05 -> 1
-Fstrong Max BKB 8 -> 7.5
-Fstrong Min BKB 7 -> 6.5

Uair Rework:
-Uair startup 8-> 9
-Uair active time 2-> 3
-Uair endlag 13 -> 14
-Uair damage 6 -> 7
-Uair KBS .8 -> .85

Dpecial Changes:
-Projectile Splash: Now has maximum HSP of 10
-If the melee hitbox is parried, the projectile no longer spawns
-Melee Hitbox Active Time 4 -> 3
-Melee Hitbox wont hit any oponent already hit by the projectile
-Melee Hitbox no longer breaks projectiles
-Move Cooldown 40 -> 35

Puddle Overhaul:
-Dspecial Puddles are No Longer Transcendent
-Completely redid how Puddle Floor detection logic works, allowing for smoother placements
-Puddles now adjust their horizontal position if too close to a ledge
-Puddles should now also work correctly with vertical moving platforms (hopefully)

New Move: Backwards Broom Dash (Aerial Fspecial)
-Allows horizontal brust movement while facing Backwards, this enables aproaching Bairs and retreating Nairs, Fairs and Nspecials.
-Keep in mind you need to use a B-reversible move to reliably change directions midair.

Misc Changes:
-New Launch Angle for final hit of Dair when landing in Tango Platform: 75 -> 65
-Dair Multhit hitboxes are no longer Wall-Techable
-Decreased the amount of "Stun" on Bucketed oponents gained by hitting with Fspecial: +7 -> +6
-Roll can now trigger enhanced Fspecial by starting the move while stading on a puddle
-Updated Air Dash Ledge Snap logic to be more consistent
-A Bunch of small QoL tweaks and changes to pretty much every move
-2 new alts added!

Bug fixes:
Bugfix: Using Grounded Fspecial would result in landing lag, even when grounded.
Bugfix: Using aerials out of Uspecial resulted in an inconsistent vertical boost.

Update: 19 Aug, 2024 @ 9:15am

Roll First Month Patch i guess:

Uair
KBS .55 -> .8
Startup 7 -> 8
Endlag 12 -> 13
(The idea is to make this move somewhat of a kill move)

Nair
First Hit BHP 2 -> 4 (This makes hitfalling easier)
First Hit Hitstun multiplier 1 -> .6
Second Hit Startup 5 -> 4
Second Hit Angle 50 -> 55
Made some tweaks to KB values to make the multihits more consistent

Air Fspecial
Air Dash duration: 12 -> 10

Fstrong
Tweaked animation on Startup frames of Fstrong
Projectile now speeds up when parried

Nspecial:
Move will stop reflecting if the Melee hitbox is parried.

Dspecial:
Splash projectile is now Crouch-Cancellable

Dstrong:
Can now be reversed during the first frames of being inputted

Dattack:
Made some tweaks to KB values to make the multihits more consistent

Fixed a bug in which the ParryCheck hitbox implemented for puddles was preventing some low priority moves from hitting.
Added visual effect when airdash is cancelled into attacks

Update: 7 Aug, 2024 @ 5:44am

Week 2 - Balance and Bugfix Patch:

-Dair: Tango Platform no longer consumes Rolls Double Jump when jumped out ( Only if Roll was yet to use it)
-Hitbox Size tweaks to Uair, Nair and Fair
-Fair KBS .55 -> .5
-Added Angle Flipper 10 to Hitbox 1 of Nair
-Invincible oponents can now destroy puddles simply by passing over them
-Made further adjustments to make Grounded Fspecial more consistent, especially when used again low % bucketed oponents
-Adjusted Horizontal position of Uspecial Hitbox
-Fixed a bug where Grounded Fspecial would not correctly extend when running over a puddle during its last active frames.
-Fixed a rare bug in which Fspecial could go offledges resulting in whack behavior.
-Hopefully fixed multiple instances of the Beat Duplication glitch (Uspecial)
- Fixed some bugs regarding bucketed players, specfically how they interacted with 0 damage hitboxes