Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Ada
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Update: 7 May @ 10:15pm

Version 1.0.11
- Intro fixed
- Fixed bug where Ada would have fists stance animations on sword stance
- Hitboxes now refresh properly when Ada uses a neutral attack to move his sword
- Added Outro animation so ending replays on fists stance doesn't look as jank

Update: 27 Apr @ 11:41pm

Version 1.0.10

- (HOPEFULLY) Fixed the bug where Ada would stay in fists stance, even when he does have a sword.
- Fixed a bug where burst didn't recall the sword

Update: 13 Apr @ 5:32pm

Version 1.0.9 - QOL Changes
Fixed a bug where Ada lost all his moves when his sword projectile was disabled

Wire Projectiles:
- Attacks now reset momentum of wires right before they are launched
- Applies to fists stance
- Should make it easier to control wires and the thrown sword
- Wires will now bounce when touching the ground

Sword Projectile:
- Changed the requirements for sword planting to make it more predictable
- Sword no longer has multi-hit hitbox. Sword hitbox replenishes when Ada influences the direction of the sword using an attack.

Fists stance:
- Removed loosen toggles for attacks that had it
- Added recall toggle, On toggle: recalls the sword towards Ada
- This should make catching the sword for Ada easier
- Replaced tighten toggle on special moves with "catch" toggle
- On toggled: Ada will catch the sword if he collides with it

Loosen toggle
- Adjusted some numbers for when wires come out to match when they are launched

Instant Reel
- Fixed an issue with momentum, launching Ada where he's not supposed to

Update: 24 Jan @ 10:24am

Version 1.0.8
Instant Reel
- Fixed issue where Ada wasn't gaining sadness when stalling

Update: 24 Jan @ 1:21am

Version 1.0.7
- HOPEFULLY fixed Ada crashing issues with wires

NEW MOVE: Sling
- Ada throws his sword and pulls himself towards it
- This move has fast movement, and an active hitbox. Great for getting in.

Instant Reel
- Ada now actually moves directly towards wires
- Has an active hitbox, good for extending combo and getting closer to your opponent.

Throw Sword
- Has backwards momentum
- Better used for retreating

Update: 22 Aug, 2024 @ 10:15pm

Version 1.0.6

Wire Barrage
- Wire barrage damage reduced for each slash.
- In combo: 8 dmg -> 4 dmg
- In neutral: 16 dmg -> 8 dmg

Update: 6 Aug, 2024 @ 12:58am

Ada Version 1.0.5

Pull Toggle
- Now disabled on defensive moves
- Now visible even if air options are gone (but is still disabled)

Recall
- Now Next State on Opponent Hold (to avoid frame kills)

Fishing
- These changes only apply to the sweetspot hitgrab
- Hitstun Changed: +35 -> +45
- Proration Changed: 2 -> 0
- Knockback dir changed to be more vertical
- Now Hard Knockdown

Update: 4 Aug, 2024 @ 4:17am

Ada Version 1.0.4
This patch aims to make it more difficult/punishing to airstall, as well as give Ada new moves and QOL changes.

In prediction, Wire Segments now have a label of their order. This will make it easier to use moves such as "Instant Pull", and his new move...

NEW MOVE - Holding On
- Usable during Sword Stance
- Redirect a selected range of wire segments. Allows for more freedom with setting up wires.
- The "Start" slider is the first wire segment to be redirected
- The "End" slider is the last wire segment to be redirected
- All wire segments in between the "Start" and "End" order will also be redirected

NEW MOVE - Recall
- Usable during Fists Stance
- Upon use, tightens wire segments.
- Catches your sword if in range, returning you to Sword Stance
- Useful if you want an easier way to catch your sword without using "Slide Kick" or "Lunge Kick"

Instant Pull:
- On startup, particles will appear on the final segment you reel towards
- These next changes only apply during Neutral
- +5 Sadness is applied if you cross-up the opponent
- Applies +12 ending lag frames if Ada reels backwards
- If a reeled Wire Segment is too far from Ada, +12 ending lag frames and +15 Sadness is applied.
- if a reeled Wire Segment is vertically too far from Ada, +6 starting lag frames, +40 ending lag frames, and +35 Sadness is applied. Ada will also fall to the ground faster.

Extension:
- Now takes an air option

Flash Strike
- Now falls faster after followup intial hit (to avoid air stall)
- Anim Length Modified: 31 -> 38

Let Loose
- Angle modified to be less vertical

Update: 31 Jul, 2024 @ 1:20am

Version 1.0.3

Dash Forward + Dash Back (Fists Stance)
- Fixed an issue where these moves would frame kill

Surf
- Icon now flips with facing

Update: 29 Jul, 2024 @ 4:16pm

Ada Version 1.0.2 Hotfix

Double Sweep
- First hit blockstun change: -1 -> +0

Super Dash (Fists Stance)
- Fixed issue where it just didn't work.