Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Azic's Shipyard Crewed Power Distribution
Showing 11-20 of 43 entries
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Update: 22 May @ 5:21pm

Adjust beam PD damages. It was too low

Update: 18 May @ 3:46pm

Update: 18 May @ 7:07am

Moved Gargantuan reactors into Core and ETTM editions

Update: 11 May @ 5:23pm

Did a slight change to preemtively prevent crashing when the meltdown update comes to main release.

Well, I removed the burn chance

Update: 4 May @ 4:41pm

Added a beam PD to help reduce lag. Beams instead of shots for PD is much lower on the scale of CPU usage. Saw my lows go from 0.75 FPS to 28 when my capitol ship was surounded.Your results may and will very depending upon your system.

Update: 3 May @ 12:39pm

Fixed the side to side transfer buff spacing.

Update: 27 Apr @ 3:24pm

New to the Core of the Shipyard! Cross connect pieces to connect the reactor extenders parallel to existing extension lines

Update: 16 Mar @ 7:32am

Storemax has been upgraded to 3 varieties. Natural Resources, Manufactured Resources, and Munitions. The original ones are still there to prevent issues, and some people might want balanced storage instead of huge storage for 1 type of item. Enjoy.
Also, I made most of the icons smaller. Some are refusing to shrink, so I don't know what's going on there.

Update: 8 Feb @ 3:08pm

Recollored the icons for powering buff to make them easier to tell appart. This came from trying to troubleshoot the gargantuan reactors

Update: 8 Feb @ 11:16am

Preperations for the Gargantuan reactors that will be in a separate test mod.
Also, icons for whole ship reactors will now have WS on them. Except for the Gargantuan because those will all be whole ship.
There could be an other update hiding in here that I forgot about.